Diernothil [message #60492] |
Sun, 28 November 2010 06:42 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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This mod creates a new sword. This is a test to see if I can make a new object and have the FMP work. Plus I just felt like releasing this.
statsDamage:150
Class:Longsword
Animation group:SWORD
Augments:none
Flourish effect:LIGHTNING_SWORD_LEVEL_2
Also, If you're looking for a decent, quick read, check out the weapon's description, it gives you a full history of the sword.
EDIT: For those of you who want it in a chest I have put it in the chest with the Holy Warrior Helm. I will post a screenshot of it when I get to that point in the game. TNG Below.
EDIT2:I forgot to add how to use the TNG, for newbs. So here it is. First you have to have used the freeroam app or had cbox ready your modding environment. Now go into C:\Program Files\Microsoft Games\Fable-The Lost Chapters\data\Levels\Finalalbion. Take the tng, and drop it in the Finalalbion folder. It will ask you if you wish to overwrite the existing version of that file. Say yes. Now load fable, and if you haven't visited the lost bay yet on that save, you should be able to get it no problem. Now that being said if anyone asks how to use the tng, my head will explode.
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[Updated on: Tue, 30 November 2010 09:01] Report message to a moderator
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Re: Diernothil [message #60545 is a reply to message #60533] |
Wed, 01 December 2010 11:41 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Actually, it looks to me that the LODs have little to nothing to do with the submeshes and materials, at least as long as each LOD uses the same submeshes. Because whenever I make a change in the materials area on one LOD, apply changes on the lower button, and then switch LODs to try to do the same, the material area doesn't change in the slightest.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Diernothil [message #60549 is a reply to message #60547] |
Wed, 01 December 2010 13:04 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Oh. I will try that later then.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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