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Home » Fable TLC » Discussion » Definition Editing » Help request involving cobjectaugmentationsdef
Re: Help request involving cobjectaugmentationsdef [message #60609 is a reply to message #60608] Sat, 04 December 2010 18:32 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Get it off the game.bin on your retail discs. I'm getting tired of saying this and may impulsively ban the next person to request original files. And manual repair of the AugmentationParticles is a little tricky. I'd really recommend going with getting the original off of your retail discs or use backups if you were smart enough to make them, as opposed to trying to fix whatever you broke.

Now, you're trying to get rid of the effects or the augments themselves? The effects is easy, leave the array as it is but replace all the effect ID numbers with 0. Getting rid of the augments is also easy, scroll down in the entry until you see InitialAugmentations, change the array count to 0, then delete all the array listings (Del button).
 
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