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Re: A weapon moving Question [message #60710 is a reply to message #60708] Mon, 13 December 2010 20:46 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Indeed, requires mesh editing.

The game attaches the weapon's HDMY_WEAPON_FOCUS_01 to the HDMY_WEAPON_SCABBARD_01 helper of the Hero mesh or any shirt mesh that the Hero is wearing.

The proper way to do this would be to create a dummy mesh and assign it to the horns. This dummy mesh will have a different HDMY helper placed where ever you want the weapon to be kept when sheathed. The HDMY has to be one used somewhere else, something that's already in the names.bin. HDMY_DRAGON_MOUTH_DUMMY will work.

From there, the really really proper way to go would be to create a new CARRY_SLOT based off of the CARRY_SLOT_PRIMARY_SHEATHE, and change the DummyPosName to that of HDMY_DRAGON_MOUTH_DUMMY, then change each weapon's CCarryableDef to use the new CARRY_SLOT. But the easier way to go would be to just edit CARRY_SLOT_PRIMARY_SHEATHE. But for weapon-specific editing, which is what you may have to do here, you'll probably have to go with creating a new CARRY_SLOT for the staff's CCarryableDef.

Also, moved from requests. Don't know why everyone thinks everything is a request.
 
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