A weapon moving Question [message #60708] |
Mon, 13 December 2010 18:11 |
TharosHimself
Messages: 3 Registered: December 2010
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I'm curious if there is a way to control where your weapon is while it is Sheathed. For Example, I want to have my staff floating slightly behind and to the side of my hero. Anyone know of a way?
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Re: A weapon moving Question [message #60709 is a reply to message #60708] |
Mon, 13 December 2010 18:30 |
IDontKnow
Messages: 190 Registered: August 2010 Location: 127.0.0.1
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Its probably possible But you'd need a editing software such as 3ds max / blender
[Correct me if i'm wrong]
27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP
Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.
Tengo la ambición de aprender a español.
Yet I have no idea how to start.
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Re: A weapon moving Question [message #60711 is a reply to message #60710] |
Mon, 13 December 2010 21:32 |
TharosHimself
Messages: 3 Registered: December 2010
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... ...That made little sense to me, Sorry I'm kinda new to the whole modding thing. Could you explain it a little more in detail, or possibly link tutorials for something similar to what I'm trying to do. Or if not any trouble, Could you possibly just make the fmp package for my specific weapon?
Thanks for the help anyways though, I'll look around a little more and see if I can find some of that stuff
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Re: A weapon moving Question [message #60713 is a reply to message #60712] |
Mon, 13 December 2010 22:38 |
TharosHimself
Messages: 3 Registered: December 2010
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I'll take the Awesome route I suppose.
So for the 3D model, Blender should work for this right?
And all those things you mentioned I'm supposing are editable in FE so I'll have to find 'em.
Thanks for the help ^^
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Re: A weapon moving Question [message #60714 is a reply to message #60713] |
Tue, 14 December 2010 05:46 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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TharosHimself wrote on Tue, 14 December 2010 00:38 | Blender should work for this right?
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Depends, are you really, really awesome with the DirectX format?
JohnDoe wrote on Tue, 14 December 2010 00:16 | you'll either need a 3D modeling package that supports hierarchy and bones and helpers or you'll need to be really, really awesome with the DirectX schema format.
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Blender doesn't support import or export of anything that you'll be doing here. The objective is to edit a helper, and helpers are stripped upon import in Blender. Same with bones and hierarchy. That means a more effective tool would be notepad and you'd be moving the helper by hand, but you have to be extremely awesome for that, I'm not that awesome, I don't think anyone is.
3DS Max with mofo import plugin and Pandasoft export plugin is what works best for Fable. Thing is, it's very expensive, like more than you're weekly allowance expensive. I think they still do free trials though.
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