Home » Fable TLC » Discussion » General Mod Discussion » Fresco Dome Rebuilt
Fresco Dome Rebuilt [message #60725] |
Thu, 16 December 2010 01:03 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Project Backstory (Boring)
This has long been something I've wanted to do, we're talking years. But years ago I didn't have the tools or the knowledge to do this. Now, I do. Fresco dome, known in-game as the Chamber of Fate, has a pretty cool building in it. That building has six doorways, only one of which the Hero uses, the rest are blocked off by stone and bricks. So my idea was to clear out those obstacles and throw some doors in those doorways. But, because this is Fable, there were a few problems.
I'm using the original meshes, not changing the geometry at all except to clear out those rocks, but the texture coordinates are all crazy and the submeshes are all merged together. This means I have to break them all apart by texture and redo the texture coordinates so that they don't look like they came from a mathless dimension. And the building itself is not one mesh but six, or eight if you include the roof and door. I believe this has to do with mesh size restrictions, which will likely mean that my finished product will have to be cut in six pieces as well. Basically, the reason I haven't done this yet is because every time I have tried, I am overwhelmed and put off by the idea of working on it and I ultimately quit in a huff and delete the files.
But I'm smarter now.
Now, the question I always have on nearly everything I do is this: What do I do with this when I'm done? The end result is that I'm going to have five new doors. I can make each door appear after certain key quests (same way as the fresco paintings appear), or I can make ten doors and have them open up after the first Jack fight, five show up when evil and five show up when good (same way as the alignment-based fresco painting). Or I can have them there from the start and not depend on game progress to appear. Or I can do something else that I haven't thought of yet.
And even then, there's still the matter of where these doors are going to go. I can remove the demon doors and change half of the maps to act as tunnels between the fresco dome and demon door sanctuaries, have the doors go directly to a demon door, I can have the doors go to various parts of Albion to dummy teleport pedastals that will appear alongside the doors. Or again, I can do something else that I just haven't thought of yet.
So there are really a lot of possibilities. I can do a lot of stuff with this, I just don't know what I'd want to do.
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Re: Fresco Dome Rebuilt [message #60727 is a reply to message #60725] |
Thu, 16 December 2010 01:31 |
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Scythe of Blades
Messages: 96 Registered: November 2010 Location: Where you would least exp...
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Well here is a theory you may like, though it involves a tad bit more, remove 10 demon doors from the game and use the doors in the fresco dome to open up to the player when having met certain requirements, an example would be get rid of the guild demon door, and when the player graduates from the heroes guild, have the first door in the fresco dome open up to there, if player is max evil, open one door up to where ronok's axe is being kept, one for renown maybe, so on and so forth.
I envy because of the heart,
I glutton because of the heart,
I covet because of the heart,
I am prideful because of the heart,
I sloth because of the heart,
I rage because of the heart,
Because of the heart
I lust for everything about you
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Re: Fresco Dome Rebuilt [message #60728 is a reply to message #60727] |
Thu, 16 December 2010 01:47 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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If I remember right, there are fifteen demon doors, all but two of which have a sanctuary and another two are needed for quests, so that leaves eleven that I can work with. Eleven regions, five doors. That's a bit of a problem. Even so, I can't make it work like that. I have to use the existing systems, and the best one is the fresco painting dummy quest system that make the fresco paintings appear only after completing specific quests. I can't change which quests these are.
Hook_Fresco_01_EvilEpilogue
Hook_Fresco_02_GoodEpilogue
Hook_Fresco_03_JacksObsession
Hook_Fresco_04_Kraken
Hook_Fresco_05_MothersStory
Hook_Fresco_06_Prison
Hook_Fresco_07_OakValeRaid
Hook_Fresco_08_SistersStory
Hook_Fresco_09_TimePassing
Hook_Fresco_10_UneasyAlliance
Hook_Fresco_11_Wedding
Hook_Fresco_12_KilledDragon
Hook_Fresco_13_KilledScorpion
Some of these, like Prison and Kraken, are effectively the same since I can't go back to the dome after beating just one of these. And EvilEpilogue and GoodEpilogue don't appear at the same time as it's alignment-based. Still, there's enough leeway in there that I can fit five individual doors that appear separately.
The only other system I can think of would be the time-based script, where entering the dome at a specific time would have the doors appear.
[Updated on: Thu, 16 December 2010 01:47] Report message to a moderator
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Re: Fresco Dome Rebuilt [message #60730 is a reply to message #60728] |
Thu, 16 December 2010 02:14 |
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Scythe of Blades
Messages: 96 Registered: November 2010 Location: Where you would least exp...
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I see your Dilemma, I wouldn't recommend going the time based route, unless your going to put something of no consequence behind the doors, we really dont need a "Hey step tight up through this door here, and get yourself some free weapons, offer applies at 5:30 only" kind of stuff... Hmmm.. the best way to go may be to link the doors to miscellaneous seperate regions through albion, demon doors and the like.
I envy because of the heart,
I glutton because of the heart,
I covet because of the heart,
I am prideful because of the heart,
I sloth because of the heart,
I rage because of the heart,
Because of the heart
I lust for everything about you
[Updated on: Thu, 16 December 2010 02:14] Report message to a moderator
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Re: Fresco Dome Rebuilt [message #60736 is a reply to message #60730] |
Thu, 16 December 2010 11:56 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Because there are a lot of good ideas, I might just finish this up and release the pieces to it as a resource to be implemented in later mods.
Scythe of Blades wrote on Thu, 16 December 2010 04:14 | I see your Dilemma, I wouldn't recommend going the time based route, unless your going to put something of no consequence behind the doors, we really dont need a "Hey step tight up through this door here, and get yourself some free weapons, offer applies at 5:30 only" kind of stuff... Hmmm.. the best way to go may be to link the doors to miscellaneous seperate regions through albion, demon doors and the like.
| It works on the same script as the greatwood chest and bowerstone tavern cellar door, so it's noon or midnight only.
And balance is always a concern. I have a lot of ideas for a good and in-depth balance mod, but that's for a different thread at a different time.
jwc2200 wrote on Thu, 16 December 2010 05:13 | Maybe make the doors allow you to go to normally restricted places earlier in the game. A door to The Necropolis, Snowspire Village, Hook Coast, Knothole Glade, Witchwood Chapel. Just a thought, easy and simple. I like easy and simple.
| Ruins the canon a bit, good thing I don't care about storyline.
The main problem I see with this is that, if my memory, Marcopolo and his memory are reliable, Snowspire/Necropolis cannot be used before they're supposed to be used because they trigger quest elements that, if not done when gameflow allows, will crash the game. That's something I'll have to test though, because the shaky memory of two modders from way back when is hardly certain fact. If it turns out to be true, the same may hold for all of those other places.
James Butts wrote on Thu, 16 December 2010 06:30 | I do like the idea of appearing after quests, and you could use creaturehub, and some of the demon doors as regions, making the demon doors more rare.
| One of the crazier ideas I've had recently is to remove all non-essential demon doors, have one of the fresco doors go to the creature hub and have all the demon doors be in there. It would involve a lot of work with helpers for the darkwood door, spawning all those creatures and such, but outside of that I don't see a problem. Another thing I thought of was putting all the silver key chests in the demon doors, except for the one that requires you to give up all your silver keys, because that'd just be cruel.
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Re: Fresco Dome Rebuilt [message #60740 is a reply to message #60728] |
Thu, 16 December 2010 16:03 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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JohnDoe wrote on Thu, 16 December 2010 01:47 | If I remember right, there are fifteen demon doors, all but two of which have a sanctuary and another two are needed for quests, so that leaves eleven that I can work with. Eleven regions, five doors. That's a bit of a problem.
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There's 14 by my count, and 3 which are for quests. Like you said, there's 2 that don't have a sanctuary,(one of them is a cave, though.) which leaves 9.(10 if you include the cave, which is the one at the granny's house.) If you count it as 10, then you could set it up with 5 doors per alignment, which may be useful if you need an idea.
I divided by zero and survived.
Two of Diamonds, people. This is important.
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Re: Fresco Dome Rebuilt [message #60741 is a reply to message #60736] |
Thu, 16 December 2010 16:08 |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
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Administrator
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JohnDoe wrote on Thu, 16 December 2010 13:56 |
The main problem I see with this is that, if my memory, Marcopolo and his memory are reliable, Snowspire/Necropolis cannot be used before they're supposed to be used because they trigger quest elements that, if not done when gameflow allows, will crash the game. That's something I'll have to test though, because the shaky memory of two modders from way back when is hardly certain fact. If it turns out to be true, the same may hold for all of those other places.
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I have my game so that I can go everywhere as soon as I am done with Guild training. The only weird thing is if I walk to Archon's Shrine Briar comes up with the "me, I'm a teleporter girl" cut scene, but no crashes.
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
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