loading weapons modded PROBLEM HELP!!! [message #60899] |
Wed, 22 December 2010 09:59 |
Sachina999
Messages: 54 Registered: December 2010 Location: Rome
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Hello. I'm new and I'm from Rome, I have a problem that I can not fix very many tempo.In practice:
I download the modded weapon (for example, "The Keshire_Sickle)
I open Fable Explorer.exe (maybe it's the old version ...) (Fable TLC, however, has already been installed but a long time before I started modding).
I do start - load Fable mod package - select the Keshire_Sickle.fmp - actions do - save mods and run Fable 'eh .... at this point, wait 30 seconds and I get a small rectangular folder error: "Microsoft. NET Framework-An unhandled exception in the" etc.. .
I click on "Continue" and while the game does not start (of course the mod that I entered was not saved)
To make a test I closed Explorer and I've run the Fable TLC. -.- no mod loaded: (.
Sorry if I have not explained it well, I use the dictionary ...
Can you help me?!?
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Re: loading weapons modded PROBLEM HELP!!! [message #60900 is a reply to message #60899] |
Wed, 22 December 2010 11:15 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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I believe you need the .NET Framework for this, I don't have a link for it, so you'll have to wait for another post for that one. Also, for stuff like this, post in general mod discussion. The objects area is for finished mods only. =/
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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