Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Mods » Definitions » Creature Drop Tweaks  () 1 Vote
Creature Drop Tweaks [message #22021] Thu, 19 July 2007 03:07 Go to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Adds the appropriate "trophies" to creature drops when they die. Along with their weapon. Small percentage rate, meaning you won't always get these trophies or weapons.

This mod will conflict with anything else that edits the "OBJECT_FAMILIES".


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Creature Drop Tweaks [message #22061 is a reply to message #22021] Thu, 19 July 2007 12:51 Go to previous messageGo to next message
Fallven is currently offline  Fallven
Messages: 27
Registered: June 2007
i have something like that-trader and villagers now have much more money
from 1k to 50k with chance for drop smaller with higher cash

[Updated on: Thu, 19 July 2007 12:51]

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Re: Creature Drop Tweaks [message #23479 is a reply to message #22021] Tue, 07 August 2007 17:16 Go to previous messageGo to next message
pronob is currently offline  pronob
Messages: 2
Registered: August 2007
how do i use this mod ? :s
Re: Creature Drop Tweaks [message #23481 is a reply to message #23479] Tue, 07 August 2007 17:49 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Load it, and when you attack things like balverines or hobbes you will get their heads, or trophies from them, and you might get weps from bandits and guards.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Creature Drop Tweaks [message #23732 is a reply to message #22021] Sat, 11 August 2007 07:39 Go to previous messageGo to next message
Overberg is currently offline  Overberg
Messages: 29
Registered: August 2007
erm...what exactly do you do with wasp stings or bandit ears or other stuff

http://i275.photobucket.com/albums/jj286/atejas/FABLETLCSIG-1.jpg
Re: Creature Drop Tweaks [message #23739 is a reply to message #22021] Sat, 11 August 2007 13:13 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Nothing Smile (I think).

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Re: Creature Drop Tweaks [message #61335 is a reply to message #22021] Sat, 05 February 2011 00:05 Go to previous messageGo to next message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
I've got a question. It may seem stupidish but, with the weapons dropped by bandits, guards etc, can you change the damage without changing the damage of the creature's weapon? Like, if I changed the weapon longsword (carried by minion) to 5000 damage, would the minion's weapon have that damage?

I'm now really getting back into mods again, so forgive me if I seem like a noob.
Re: Creature Drop Tweaks [message #61336 is a reply to message #61335] Sat, 05 February 2011 01:25 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Mightyzeus wrote on Sat, 05 February 2011 02:05

Like, if I changed the weapon longsword (carried by minion) to 5000 damage, would the minion's weapon have that damage?
Yes.
Re: Creature Drop Tweaks [message #61337 is a reply to message #61336] Sat, 05 February 2011 02:25 Go to previous message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
thanks

I'm now really getting back into mods again, so forgive me if I seem like a noob.
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