Re: More interesting (In my opinion) Avo's Tear. [message #61371 is a reply to message #61368] |
Tue, 08 February 2011 07:38 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to previous message](/forum/theme/default/images/down.png) |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Actually I don't think you'd need modelling experience for this. Lemme match the avo's tear texture to the SOA and see what happens.
EDIT: I did what you wanted and I've got the mergable big along with screenshots below. Now, I decided instead of making you back files up to get things back to normal, I'd just link the mesh of the SOA to the Avo's tear texture, so you can undo the work all in FE or cbox. Also, this mergable big needs to be merged with graphics.big not textures.big. Have fun!
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[Updated on: Tue, 08 February 2011 07:56] Report message to a moderator
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