problem with bones? [message #61781] |
Thu, 10 March 2011 20:39 |
jp_b46
Messages: 70 Registered: January 2009
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Hello, i have been trying making armours now that i finally got a 3ds max that works correctly. Well, all the Skinweighting went good, no problems on that part, neither on the FE part, but when i wear them in game they look like this:
i have done things exactly like i saw them on crazybunny tutorial, and i got this result, i tried another way and got the same, and also did on a different version of 3dsmax but i still cand figure out the problem, i thought it could be the bones rotation but im still not sure, can someone help me with this? thanks.
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Re: problem with bones? [message #61783 is a reply to message #61781] |
Thu, 10 March 2011 21:35 |
jp_b46
Messages: 70 Registered: January 2009
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sorry, i just figured out what was the problem, it was an export setting that didnt appeared on the tutorial, now it works great, i tried to delete this tread but couldnt if someone can delete it or close it that would be great
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Re: problem with bones? [message #61792 is a reply to message #61790] |
Fri, 11 March 2011 17:26 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Yeah you have to do that to rotate weapon helpers to where they need to be with blender. =/
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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