Unarmed damage for all enemies [message #61885] |
Wed, 23 March 2011 21:46 |
eaglewing
Messages: 3 Registered: March 2011
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Sorry if I missed out any posts regarding this problem.
Just wanted to ask whether is there any possible way of altering the unarmed damage without changing the type and class? I tried punching an earth troll once, but to no avail.
If it requires changing the type and class, which variable should I use?
Thanks in advance.
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Re: Unarmed damage for all enemies [message #61886 is a reply to message #61885] |
Wed, 23 March 2011 22:06 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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There's the Hero's CREATURE entry, CWeaponDef, CHeroStatsDef, and CCreatureDef. All will have variables that have to do with strength and damage. Fool around with them, just jack them to really high numbers and you'll be punching people to death in no time.
Edit: I'd really suggest leaving walk/jog/run/sprint speed variables alone, unless you like light-speed travel.
[Updated on: Wed, 23 March 2011 22:07] Report message to a moderator
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Re: Unarmed damage for all enemies [message #61902 is a reply to message #61886] |
Fri, 25 March 2011 00:50 |
eaglewing
Messages: 3 Registered: March 2011
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JohnDoe wrote on Thu, 24 March 2011 13:06 |
Fool around with them, just jack them to really high numbers and you'll be punching people to death in no time.
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Thanks for the help.
Tried putting really high numbers, but it seems everything turned out rather differently; people and monsters do die, but somehow, that big lump of dust still doesn't understand the meaning of hurt. Could it be because it's immune to unarmed damage?
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Re: Unarmed damage for all enemies [message #61905 is a reply to message #61904] |
Sat, 26 March 2011 08:35 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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I remember SHOT objects have a deflectable definition, where if the value is set to 1, the shot can be deflected, and if it's at 0, it can't be. Perhaps there's something similar in the hero's cweapondef?
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Unarmed damage for all enemies [message #61921 is a reply to message #61915] |
Sun, 27 March 2011 03:06 |
eaglewing
Messages: 3 Registered: March 2011
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Thanks again JohnDoe.
It's like you mentioned, it has something to do with the ARMOR of trolls.
Most boss/semi-boss/bad-a** monsters are invulnerable to unarmed damage (referring to your guide, it's 0 for unarmed damage) so it's impossible to even hurt them at all.
Now that's solved, guess I'll have to change all armor ratings for other monsters as well.
Really helpful. Thanks again.
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