Put Water? [message #61922] |
Sun, 27 March 2011 05:46 |
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TheresaFable2
Messages: 46 Registered: November 2010 Location: SPAIN
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Hi, sorry my English.
I want put water in Oakvale.
How do i put water? With ChocolateBox?
PD: Sorry my English, i'm spanish
Thanks
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Re: Put Water? [message #61923 is a reply to message #61922] |
Sun, 27 March 2011 05:47 |
IDontKnow
Messages: 190 Registered: August 2010 Location: 127.0.0.1
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You can't, In my understanding water is tied to the .LEV files.
27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP
Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.
Tengo la ambición de aprender a español.
Yet I have no idea how to start.
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Re: Put Water? [message #61931 is a reply to message #61930] |
Sun, 27 March 2011 09:23 |
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TheresaFable2
Messages: 46 Registered: November 2010 Location: SPAIN
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asmcint wrote on Sun, 27 March 2011 07:42 | I believe you can with the right tools, but LEV edits fall into advanced modding along with stuff involving the STB.
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Thanks for everithing.
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Re: Put Water? [message #61935 is a reply to message #61922] |
Sun, 27 March 2011 15:47 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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No. Water and other landscape changes involve advanced STB edits. It's not the LEV, it's the STB LEV, different kind of file. Though the heightmap in the LEV that most are familiar with does control whether or not to make water noises if the Hero steps on certain cells. This is why the Fable system is stupidly hard to work with, all the related stuff is split across multiple files with some redundancy thrown in for flavor.
[Updated on: Sun, 27 March 2011 15:48] Report message to a moderator
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Re: Put Water? [message #61967 is a reply to message #61964] |
Mon, 28 March 2011 11:57 |
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TheresaFable2
Messages: 46 Registered: November 2010 Location: SPAIN
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JohnDoe wrote on Mon, 28 March 2011 11:28 | People have tried, and I have tried several times as well, but nothing ever quite looked right. It's a mesh thing. Very basic water is just a flat plane with a water texture. Import it with FableExplorer, make an object out of it, see what happens.
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Ok, i import water in FE, i put the water in cbox and enter in to the game and i not see the water... But i put in Cbox in the Lookout Point
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Re: Put Water? [message #61982 is a reply to message #61981] |
Tue, 29 March 2011 11:43 |
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TheresaFable2
Messages: 46 Registered: November 2010 Location: SPAIN
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asmcint wrote on Tue, 29 March 2011 10:36 | Did you make a texture entry, and link the mesh and that entry together using the mesh entry's material's tab?
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I did this. I give the Fmp to a friend. My game be a mistake...
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