Home » Fable TLC » Discussion » Definition Editing » I FIGURED OUT NEW AUGMENT EFFECTS! :D
I FIGURED OUT NEW AUGMENT EFFECTS! :D [message #62063] |
Fri, 01 April 2011 17:20 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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I JUST figured out how to give a new augmentation it's own effect, when tinkering with my Ancient Augmentation. In the CAugmentationDef, you give it a type number, something the others don't use. Then you go into the CObjectAugmentationsDef of the weapon you want to have this effect. Click on the Augmentation Particles def, and use the unused Particle Slot. In the top unknown of it, put in your augmentation's type number. The unknown below that, you should not change. You have four unknowns below that second one, give the top two an effect you like, and the bottom two a couple of fitting trail effects. For mine I used FLAMING_SWORD_LEVEL_1, AUGMENT_FIRE_WOOSH_01, and AUGMENT_FIRE_WOOSH_02. You need the trail effects so that your effect doesn't grow with each swing. Now below that you have two listings, with no textboxes inside of them, and a textbox with the number 0 beside each. Change the 0 to 2, then click their add buttons twice. In your first textbox, put in 301293. In the second one, put in 335535. In the third, you put 301304. In the fourth, you put in 335546. These numbers tell fable what helpers to attach the effect to. Now click apply changes, then save the mods and run fable. If the new augmentation is in the weapon you edited, you will now have a new effect on the weapon.
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Re: I FIGURED OUT NEW AUGMENT EFFECTS! :D [message #62076 is a reply to message #62075] |
Sat, 02 April 2011 05:31 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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For mine I used 500.
Hobbe killer was supposed to come next in line after the last listing, with a number of 256.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Sat, 02 April 2011 05:35] Report message to a moderator
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Re: I FIGURED OUT NEW AUGMENT EFFECTS! :D [message #62103 is a reply to message #62076] |
Sat, 02 April 2011 23:05 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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asmcint wrote on Sat, 02 April 2011 07:31 | For mine I used 500.
| No sir, unacceptable. It's bitwise. It will be in powers of 2. 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, and so on. It's done this way because of how the game handles using multiple augments. No combination will conflict with one another... unless you screw up and use a different number.
500 would be... 4 + 16 + 32 + 64 + 128 + 256. So whatever those types are, that's what your augment is. That's not the proper way to do it.
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Re: I FIGURED OUT NEW AUGMENT EFFECTS! :D [message #62156 is a reply to message #62155] |
Sun, 03 April 2011 17:05 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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So, if 256 is the highest existing augment(I know 256 is hobbe killer), then I need to jump to 512, and if 512 is, then I go to 1024, right?
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: I FIGURED OUT NEW AUGMENT EFFECTS! :D [message #69703 is a reply to message #69702] |
Sun, 03 November 2013 06:01 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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I was able to make a new augmentation using existing effects with their original colors. I didn't, and still don't, have enough competency with a hex editor to tinker with the effects.
Of course, if you want to mess with the effects yourself, there's a wonderful thread you can look at to get started. Effects Discussion
Finally, I would've appreciated it if you'd just sent a PM to me instead of bumping a dead thread.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Sun, 03 November 2013 06:01] Report message to a moderator
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