Fable: The Lost Chapters Mod Scene
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Re: Ithlyreanvir, the Sword of Beginning [message #62092 is a reply to message #62091] Sat, 02 April 2011 12:01 Go to previous messageGo to previous message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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I like it, but where did you find that mesh? I know it's an edited longsword mesh... Btw, why the ungodly damage on it? Fable's easy enough as it is. Laughing
Also, I just gave you your first download on this. Very Happy
Alright you packed in too many cdefs with this. All you need to clone for cdefs are the CInventoryItemDef, CObjectAugmentationsDef, CStockItemDef, and CWeapondef. All the others are unneccesary, as they make no difference to your weapon. Smile
Another thing I've found. Your cdefs are not linked to the object entry, it's using other cdefs, and your mesh is not linked to it. I'm not sure if your text entries are linked to the cinventoryitemdef for that matter. Sad


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[Updated on: Sat, 02 April 2011 12:13]

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