Fable: The Lost Chapters Mod Scene
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Re: .X export help [message #62152 is a reply to message #62151] Sun, 03 April 2011 13:55 Go to previous messageGo to previous message
asmcint is currently offline  asmcint
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Registered: April 2010
Location: Behind the beef

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If it pops up blank in preview you're doing something wrong. Remember in both things to highlight from the line I listed down to the bottom. And if you want to make a new object, eventually you'll have to make new entries, which is done by renaming an entry of the type you're gonna use, packing it into an FMP, saving said FMP, then without saving and running fable, exiting FE, the re-entering FE, loading the FMP. You now have a new entry. And just so you don't pull a yunvich, all you need to make new entries for in the way of cdefs are the CInventoryItemDef, CWeaponDef, CObjectAugmentationsDef, and CStockItemDef. Anything else is not needed for packing.

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