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Re: why not ? [message #62174 is a reply to message #62173] |
Mon, 04 April 2011 15:49 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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That's a very interesting sword... If I knew how to make models from scratch and apply helpers to crap that isn't based off of an existing fable weapon I'd give it a shot.
By the way, put the image in spoiler tags. In brackets put spoiler=Insert title here. then after the end bracket, put your image. then in more brackets put /spoiler. TADA!
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[Updated on: Mon, 04 April 2011 15:51] Report message to a moderator
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Re: why not ? [message #62175 is a reply to message #62173] |
Mon, 04 April 2011 16:37 |
Ccharley
Messages: 17 Registered: March 2011 Location: France
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if you want to create it you can maybe take the mesh of the sword of aeons
That's about the same size and limit its probably give more style with the slot through which the blade =)
if I could just make a mesh but I'll try to do good> <
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Re: why not ? [message #62177 is a reply to message #62176] |
Mon, 04 April 2011 17:08 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Okay, I made an attempt at this, and it looked good until I took a look at it with the texture. The warping I did to Avo's tear looked awesome, but I can't do texture mapping, so it looked wonky.
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Re: why not ? [message #62178 is a reply to message #62173] |
Mon, 04 April 2011 17:15 |
Ccharley
Messages: 17 Registered: March 2011 Location: France
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the blade is from a ps3 game
the quality of the latter in the game is not beautiful ^ ^
it is slightly bluish based improvement
One such improvement makes the blade inflamed
Moving resources and gives as an effect of blood flowing from this murderous beauty ^ ^
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Re: why not ? [message #62180 is a reply to message #62179] |
Mon, 04 April 2011 17:58 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Yeah yeah, double post again, so shoot me. I managed to get it working, I fixed a sheathe issue I was having where it sheathed above the head, but the hero's holding it funky and it causes clipping with the hand. The swings look kinda cool, but whatever. Anyway, here's my attempt at the model, tell me what ya think. It was put together kinda crudely... If you like the model I'll get to the hard part. The texture. That kinda texture will take a bit of work to get working.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Mon, 04 April 2011 17:58] Report message to a moderator
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Re: why not ? [message #62187 is a reply to message #62186] |
Tue, 05 April 2011 08:58 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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I don't know how to clip stuff off yet, so removing the tang(The area you circled) is a no go. As for the "Curses" if you mean the ghoulish things, I made an attempt for that with the texture, it didn't go well. As for coloring the hilt red, I already have recolored it once, doing so again will make it nearly black, and the details will be hard to make out. I noticed however that you said in the game this came from, it lights on fire. I can arrange that. Would you like it as a flourish effect, or a permanent effect?
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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