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Re: [Graphics] (Another) Weapon Tutorial Video [message #62652 is a reply to message #62643] |
Fri, 29 April 2011 03:31 |
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Nostradamus
Messages: 26 Registered: April 2011 Location: Earth.
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tyscifi wrote on Fri, 29 April 2011 03:31 | thnx morerunes, just have to learn how to make a mesh
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im on the same road as you mate.
i recently found out that it isnt that hard, you just have to fool around with the program to get the feeling, and then once you got all the shortkeys, you are able to make a mesh (atleast i was).
Look, i know i messed up a little, but this is something im able to do already, im really looking forward on how to make curves and such, but one day, ill be there, just like you. just dont give up.
Modding takes the fun out of the game but gets the game into the fun.
[Updated on: Fri, 29 April 2011 03:35] Report message to a moderator
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Re: [Graphics] (Another) Weapon Tutorial Video [message #62673 is a reply to message #62652] |
Sat, 30 April 2011 16:26 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Hey, I just ran a test out of curiosity, to see if FE writes models in the proper fable way instead of writing them the way they were when they were imported, and I found out, that you can fable ready your mesh by loading it into FE, not applying anything, and saving the model LOD. You now have a fable ready mesh to use from that, and it's far easier than screwing with the text. (That's not to say it applies helpers, it just writes things the proper way, not the blender way.)
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Sat, 30 April 2011 16:27] Report message to a moderator
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Re: [Graphics] (Another) Weapon Tutorial Video [message #62674 is a reply to message #62673] |
Sat, 30 April 2011 19:00 |
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asmcint wrote on Sat, 30 April 2011 18:26 | Hey, I just ran a test out of curiosity, to see if FE writes models in the proper fable way instead of writing them the way they were when they were imported, and I found out, that you can fable ready your mesh by loading it into FE, not applying anything, and saving the model LOD. You now have a fable ready mesh to use from that, and it's far easier than screwing with the text. (That's not to say it applies helpers, it just writes things the proper way, not the blender way.)
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The whole point of making it fable ready is to make it recognize the helpers and stuff properly. You could do it this way, but in the end it's only more work
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: [Graphics] (Another) Weapon Tutorial Video [message #62681 is a reply to message #62679] |
Sun, 01 May 2011 19:46 |
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No, I mean to say, that the point of making it fable-ready is so that it imports into FE properly. If importing it into FE and exporting it makes it fable ready, then why export it? You've already accomplished the purpose of making it 'fable-ready'. Just import it from blender and you're done.
But in my experience that isn't enough, and usually it doesn't work very well.
"All of the work, and none of the play, will surely provide for a speedy decay"
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