Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » CameraMode value tests.
CameraMode value tests. [message #62678] Sun, 01 May 2011 14:48
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth


All of these are done with a DollyLength of 0. Some may act differently with a different value, namely 3.

0 - crash. Somehow used by CAMERA_PROJECTILE_WEAPON_CAM without crashing.
1 - crash
2 - crash
3 - "Odd" behavior, to say the least. Probably acts mostly normal with a longer DollyLength, as it is used by even more cameras than 17.
4 - First Person, but the camera doesn't follow the hero. Used by CAMERA_FIRST_PERSON.
5 - crash
6 - crash
7 - crash
8 - crash
9 - crash
10 - crash
11 - Moves the camera inward slightly from the previous view, and locks it's position around the hero. Camera still follow the hero, though. Used By ZTarget cameras.
12 - crash
13 - Same as 4, but from the ground, and a changeable angle.
14 - Similar to 3, except changing the DollyLength does nothing.
15 - crash
16 - crash
17 - This is what the camera uses by default. Nothing special.
18 - crash
19 - crash
20 - crash
21 - crash
22 - crash
23 - crash
24 - crash
25 - crash

feel free to test other values a report there effects here.


I divided by zero and survived.
Two of Diamonds, people. This is important.
 
Read Message
Previous Topic: How to make certain NPCs have villager characteristics
Next Topic: stairs
Goto Forum:
  


Current Time: Thu Oct 31 17:08:34 PDT 2024

Total time taken to generate the page: 0.08726 seconds