Horn mod????? [message #62859] |
Sun, 15 May 2011 17:33 |
YoYoMan49235
Messages: 4 Registered: May 2011
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I thought for sure there would be a horn mod on here. I mean I searched everywhere and couldn't fine one! Is it even doable? If it is, I would love it if someone would make one for me and others who want one. One that has more sort of a slanted back goat horn feel to it, more abstract than the ones in fable. Also if it is doable could you make it not make the hair go away?
Thomas Maxwell
[Updated on: Sun, 15 May 2011 17:33] Report message to a moderator
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Re: Horn mod????? [message #62860 is a reply to message #62859] |
Sun, 15 May 2011 17:37 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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yep 20:33 | I thought for sure there would be a horn mod on here. I mean I searched everywhere and couldn't fine one! Is it even doable? If it is, I would love it if someone would make one for me and others who want one. One that has more sort of a slanted back goat horn feel to it, more abstract than the ones in fable.
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Should be a simple model edit, I could do it if the horn mesh is static, if it's animated however, that'll have to be done by someone more pro.
also yep | Also if it is doable could you make it not make the hair go away?
| Simple CHeroMorphDef edit, poke around there.
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Re: Horn mod????? [message #62893 is a reply to message #62892] |
Thu, 19 May 2011 16:30 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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morerunes wrote on Thu, 19 May 2011 19:20 |
YoYoMan49235 wrote on Thu, 19 May 2011 18:17 |
asmcint wrote on Mon, 16 May 2011 07:01 | Well, I probably couldn't do horns that complex. I'd just take the standard horn model, elongate the horns, and lean them back.
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Soooo.... are you working on it?
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Did he say anything to imply that he was?
I believe this was his way of saying 'Give it a go yourself'.
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Very intuitive, morerunes. :3 I'm not working on this, for the sole reason that I don't know whether the horn mesh is static or not. If I knew, and it was static, I'd try my hand at it. But seeing as I don't know, and don't care to crash fable at the moment, the answer is no, I'm not working on it.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Horn mod????? [message #62894 is a reply to message #62893] |
Thu, 19 May 2011 16:37 |
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I think it's a skinned mesh, but you could always export it and look for bones in the text view (which I did just now, it's a skinned mesh)
In light of this, I would not be able to do anything with it, sorry.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Horn mod????? [message #62895 is a reply to message #62894] |
Thu, 19 May 2011 17:07 |
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Sorry for the double post, but I just realized that the new blender has an updated .x exporter that supports bones and skinweights... This could be a new era so to speak.
More updates later, experimenting to happen
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Horn mod????? [message #62899 is a reply to message #62896] |
Thu, 19 May 2011 17:34 |
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I can't figure out what I would use spoiler tags for, but it might be able to make clothing. That's what I'm testing to figure out
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Horn mod????? [message #62928 is a reply to message #62927] |
Sat, 21 May 2011 10:55 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Well then, take a look at this little tutorial.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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