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Re: Sharingan -Slow Time [message #62919 is a reply to message #62917] |
Sat, 21 May 2011 06:47 |
IDontKnow
Messages: 190 Registered: August 2010 Location: 127.0.0.1
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It works, looks good. I like it.
Nice mod.
27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP
Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.
Tengo la ambición de aprender a español.
Yet I have no idea how to start.
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Re: Sharingan -Slow Time [message #63075 is a reply to message #63037] |
Sun, 29 May 2011 08:51 |
waky
Messages: 9 Registered: May 2011 Location: SEA
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Here are the screenies for the slow time background
A couple of eye re-textures I did
The file attached has other eye re-textures(a total of 8 I think) and the slow time back ground. They are all in .png format so you can choose which one to use.
To apply(for those who doesn't know), open FE, click textures.bin, look for SPRITE_SLOW_TIME_CLOCK <-- not exactly sure. Click open new, take note of the alpha and file format. Hit apply change then save and run fable.
To apply the eye re-textures look for HERO_EYE_NORMAL then do the same procedure.
Or you can do what I did, assign a re-texture to each eye morph of the hero(HERO_EYE_NORMAL, COMP_HERO_EYE_WILL, COMP_HERO_EYE_OLD, COMP_HERO_EYE_BLIND)
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Re: Sharingan -Slow Time [message #63076 is a reply to message #63075] |
Sun, 29 May 2011 09:34 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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waky wrote on Sun, 29 May 2011 08:51 | Here are the screenies for the slow time background
A couple of eye re-textures I did
The file attached has other eye re-textures(a total of 8 I think) and the slow time back ground. They are all in .png format so you can choose which one to use.
To apply(for those who doesn't know), open FE, click textures.bin, look for SPRITE_SLOW_TIME_CLOCK <-- not exactly sure. Click open new, take note of the alpha and file format. Hit apply change then save and run fable.
To apply the eye re-textures look for HERO_EYE_NORMAL then do the same procedure.
Or you can do what I did, assign a re-texture to each eye morph of the hero(HERO_EYE_NORMAL, COMP_HERO_EYE_WILL, COMP_HERO_EYE_OLD, COMP_HERO_EYE_BLIND)
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Even though it's an edit of the above mod, you should be making a separate thread for this.
I divided by zero and survived.
Two of Diamonds, people. This is important.
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