Evil's Last Breath [message #62162] |
Mon, 04 April 2011 10:02 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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This mod makes a new sword, with my first succesful model that I didn't have help on. It's an edited longsword model. I straightened the crossguard, made it come to a point on both ends, narrowed the tip of the blade, and stuck a bit of a groove-ish looking thing on the middle. There's minor texture mapping issues, but oh well, it's not too big a deal.
It does 150 damage, I don't believe it has any augment slots, it's a light weapon, and it's the result of the grab tool in blender's sculpt mode.
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[Updated on: Mon, 04 April 2011 10:03] Report message to a moderator
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Re: Evil's Last Breath [message #63011 is a reply to message #62766] |
Wed, 25 May 2011 16:29 |
waky
Messages: 9 Registered: May 2011 Location: SEA
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First off, the sword looks great. It's exactly what I was looking for. I'm currently playing an Aragorn(LOTR) inspired ranger and this weapon fits the look and feel. Long Sword/Bow/Hooded outfit combo
Unfortunately, it crashes the game when I load it. I use FE. It appears as OBJECT_SWORD_ASM I took note of the object id, put that in the weapon1 field under CREATURE --> CREATURE_HERO in games.bin apply changes --> Action --> Save & Run When I load my save file the game exits out.
BTW, I just discovered this site and it gave a new life to the game which is awesome. I'm having too much fun trying different object ID's and seeing what appears.
Anything else I can do besides spawning it? Thanks
The only mod I have is the "rebalanced fable" by Kelnor Also a couple of re-textures, sharingan hero eyes, slow time clock thingy changed to sharingan background and Black and Gray apprentice outfit.
[Updated on: Fri, 27 May 2011 09:00] Report message to a moderator
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Re: Evil's Last Breath [message #63049 is a reply to message #63011] |
Fri, 27 May 2011 14:55 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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hmm... must be a cdef mismatch, lemme take a look at it.
EDIT: I took a look at it, cdefs are linked up right, mesh is linked appropriately to the object. Did you load it with cbox? Because new objects made in FE don't link up right in cbox.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Fri, 27 May 2011 14:57] Report message to a moderator
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Re: Evil's Last Breath [message #63050 is a reply to message #63049] |
Fri, 27 May 2011 19:43 |
IDontKnow
Messages: 190 Registered: August 2010 Location: 127.0.0.1
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I thought that problem was fixed, Anyways It loaded up fine for me, No issues.
27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP
Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.
Tengo la ambición de aprender a español.
Yet I have no idea how to start.
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Re: Evil's Last Breath [message #63073 is a reply to message #63049] |
Sun, 29 May 2011 08:30 |
waky
Messages: 9 Registered: May 2011 Location: SEA
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asmcint wrote on Sat, 28 May 2011 05:55 | hmm... must be a cdef mismatch, lemme take a look at it.
EDIT: I took a look at it, cdefs are linked up right, mesh is linked appropriately to the object. Did you load it with cbox? Because new objects made in FE don't link up right in cbox.
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Nah, Im only using FE. Guess I'll just spawn it. Thanks
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Re: Evil's Last Breath [message #64641 is a reply to message #64633] |
Sat, 03 September 2011 21:23 |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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shadowmoon37 wrote on Sat, 03 September 2011 10:44 | Don't mean to bump an old thread
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Then don't.
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
[Updated on: Sat, 03 September 2011 21:24] Report message to a moderator
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Re: Evil's Last Breath [message #64935 is a reply to message #64633] |
Tue, 11 October 2011 08:41 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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shadowmoon37 wrote on Sat, 03 September 2011 05:44 | the center groove of a sword is called a fuller
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Actually, the usual term for it when it is a groove, is a blood groove.
Edit: Oops, didn't check the date, sorry for the month bump. =/
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Tue, 11 October 2011 08:42] Report message to a moderator
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