Home » Fable TLC » Discussion » General Mod Discussion » fable the zelda chapters (unless the votes change soon)
fable the zelda chapters (unless the votes change soon) [message #63285] |
Mon, 06 June 2011 18:00 |
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tyscifi
Messages: 382 Registered: March 2011 Location: The Depths of Hell (PA)
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what should the mods name be?[ 18 votes ] |
1. |
Zelda the lost chapters |
3 / 17% |
2. |
fable the zelda chapters |
5 / 28% |
3. |
fable the zelda chronicles |
4 / 22% |
4. |
none of the above |
2 / 11% |
5. |
i dont care as long as it is finished and awesome |
4 / 22% |
6. |
i dont care |
0 / 0% |
ok, as you know i want to make my own large scale mod, and i actually need help with this because there is much idk how to do. I want to make fable zelda themed, mainly leaning towards ocarina of time or twily stile, i need people with thoughrough noledge of zelda and fe, alibion ex/cboc, and other things. I want to add an extended childhood with an edited hero mesh and textures, new weapons and edited spells, new clothes, edited or new enemys, etc...
"Smoke Meth, Hail Satan."
[Updated on: Thu, 23 June 2011 10:02] Report message to a moderator
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Re: soon to be named large scale mod [message #63312 is a reply to message #63285] |
Wed, 08 June 2011 11:46 |
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tyscifi
Messages: 382 Registered: March 2011 Location: The Depths of Hell (PA)
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sorry for the double post, i found a great master sword model, i am pretty sure it was ripped from one of the games.
edit
just found a whole set of zelda models, and just because i have one person who can help doesnt mean i dont need anymore, anyone else want to help, there is much i cant do and idk his abilitys
"Smoke Meth, Hail Satan."
[Updated on: Wed, 08 June 2011 12:16] Report message to a moderator
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Re: soon to be named large scale mod [message #63316 is a reply to message #63315] |
Wed, 08 June 2011 18:48 |
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tyscifi wrote on Wed, 08 June 2011 19:45 | ik but i dont like that one that much, i dont think it looks enough like the real thing no offence to morerunes it is great.
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Feel free to use it as a base for whatever you'd like it to be
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: fable the zelda chapters (unless the votes change soon) [message #63621 is a reply to message #63617] |
Thu, 23 June 2011 14:22 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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For the not looking close, I have a way of making the texture looking right. As for the pointy hat, that WILL require skinweights. I was just talking about the tunic, pants, boots, and gloves.
EDIT:I took a peek at the mesh you uploaded, found an awesome looking render someone made of their model, decided to use it as a texture, mapped your model to it, and I was wondering if it would be something you'd like.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Thu, 23 June 2011 16:13] Report message to a moderator
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Re: fable the zelda chapters (unless the votes change soon) [message #63625 is a reply to message #63624] |
Thu, 23 June 2011 17:51 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Alright, I'm gonna scale and rotate it, then I'll send you a .x and you can correct any uv map errors, and line it up with morerunes' sword template, make it all nice and fable ready. :3
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: fable the zelda chapters (unless the votes change soon) [message #63626 is a reply to message #63625] |
Thu, 23 June 2011 18:00 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Alrighty, here's your .x, make a copy of it, do your uv mapping stuff, export, then copy and paste the helpers from your copy into the correct spot on your proper uv mapped model. :3
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Thu, 23 June 2011 18:01] Report message to a moderator
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