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icon5.gif  divine wrath [message #63680] Sat, 25 June 2011 20:52 Go to next message
tyscifi is currently offline  tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
does anyone know where i can edit the texture for divine wrath? i cant find it in fe Crying or Very Sad

"Smoke Meth, Hail Satan."
Re: divine wrath [message #63681 is a reply to message #63680] Sat, 25 June 2011 21:04 Go to previous messageGo to next message
OogaBoogaBooga
Messages: 269
Registered: May 2011
Location: Everywhere
Try searching it in Cbox. Or ShadowNet FE

Fable: TLC Remastered.... http://fabletlcmod.com/forum/index.php?t=msg&th=9185& ; ; ;start=0&... October, 2012 :D

Re: divine wrath [message #63682 is a reply to message #63680] Sat, 25 June 2011 21:23 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
i did do that

"Smoke Meth, Hail Satan."
Re: divine wrath [message #63687 is a reply to message #63680] Sat, 25 June 2011 23:02 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Only difference between FE and Shadownet is that Shadownet has a search function and can properly pack script.bin edits in FMPs. Search for "particles\texture\" in textures.big, that will take you to textures used in effects. Should be three, one for fury, one for wrath, and an unused one presumably to be used with a neutral version of the spell. Perhaps it was meant to be dynamic based on alignment but was never put in place because it would have required changing up their entire spell system.
Re: divine wrath [message #63690 is a reply to message #63680] Sun, 26 June 2011 08:09 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
apparently it was good circle and evil circle
edit
ugh they have alpha so i will have to have to learn to work with that, but this will help a lot thank you john doe


"Smoke Meth, Hail Satan."

[Updated on: Sun, 26 June 2011 08:11]

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Re: divine wrath [message #63691 is a reply to message #63690] Sun, 26 June 2011 08:29 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
tyscifi wrote on Sun, 26 June 2011 10:09

ugh they have alpha so i will have to have to learn to work with that, but this will help a lot thank you john doe
DXT1-Alpha:0; DXT3-Alpha:1. Import as DXT3, alpha will automatically switch to 1 (the same is true if you import as DXT1).

You can edit alpha textures in almost any modern image editor these days. Obviously not MSPaint.
Re: divine wrath [message #63692 is a reply to message #63680] Sun, 26 June 2011 08:59 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
yah, i wasnt sure if alpha affected the whole image or just part of it, well i will try and see. pretty sure it is whole thing though, cause i noticed that the nerveshatter had to texxtures, probably cause one didnt use aplha

"Smoke Meth, Hail Satan."
Re: divine wrath [message #63694 is a reply to message #63692] Sun, 26 June 2011 09:05 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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It had two textures because there were two different submeshes and marco didn't feel like making one texture with a piece of alpha and the rest not, it's a whole lot easier. Alpha only affects part of the image. You can use gimp's colorify tool to get it into whatever coloring you want, and it ignores the alpha. Rolling Eyes

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Re: divine wrath [message #63697 is a reply to message #63680] Sun, 26 June 2011 10:54 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
ugh, i edited the good symbol texture and fe yet it still glows blue and you can barely tell what i was going for, is there another texture i have to edit, i did make the image larger

"Smoke Meth, Hail Satan."
Re: divine wrath [message #63699 is a reply to message #63697] Sun, 26 June 2011 11:42 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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tyscifi wrote on Sun, 26 June 2011 13:54

i did make the image larger

There's your problem. Scale the image back down to its original dimensions, then try again. Rolling Eyes


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: divine wrath [message #63707 is a reply to message #63699] Sun, 26 June 2011 13:04 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Hardly. The problem is the effects themselves. You can turn the texture green and the effect will still glow blue, because that's what it does. Editing the effects will be necessary to get the desired result.
Re: divine wrath [message #63708 is a reply to message #63680] Sun, 26 June 2011 13:06 Go to previous message
tyscifi is currently offline  tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
ok, i have never actually looked into the effects big or bin whatever it is, i hope i can just tone it down a bit

"Smoke Meth, Hail Satan."
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