Home » Site » General Discussion » Impossible Ideas Thread
Impossible Ideas Thread [message #57355] |
Thu, 27 May 2010 10:22 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Fable modders from all over have been at this game for a little shy of six years now. In that time we've all been terribly disappointed several times at the limitations placed on Fable modding.
We have had (and still have) people with a huge array of talents that would allow them to create mind-blowing visual effects, sound effects, truly captivating landscapes, complex scripts and clever quests, cutscenes that belong in theatrical trailers, animations rivaling that of every epic duel that has taken place in film, graphics that the Fable devs couldn't even dream of. We've even had some decent voice actors out there. But these limitations have kept us from using these talents and doing the things we really, really wanted to do. I've spent the last couple of years telling people that everything they wanted was impossible. Well, I don't care about that anymore, I'm interested in knowing what you guys would do if there were no limitations.
If anything was possible and you had a full team of skilled, like-minded individuals, and you had the time, what would you do with Fable? Anything.
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Re: Impossible Ideas Thread [message #57356 is a reply to message #57355] |
Thu, 27 May 2010 12:24 |
Razerbladenightmare
Messages: 3 Registered: May 2010
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take fable 41 an enable your character to fly. in fable 41 only however, because the load screens would suck during flight. an only for completely evil or completely good characters, with angel wings or demon wings, respectively. but johndoe, as i have rea your blatant disregar for wings in fable lmao, maybe like an assassin rush like trail behind you, alignment colore respectively, with a superman like animation. it would really add to the whole "do anything" type feel.
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Re: Impossible Ideas Thread [message #57357 is a reply to message #57355] |
Thu, 27 May 2010 15:12 |
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charrzarr
Messages: 202 Registered: June 2009 Location: Behind You, then in front...
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I would add more ability for initial character customization like:
Gender
Bone Structure
Starting title
Hair color(no alignment change with all options in game)
Eye color(same deal as hair)
Hair/Facial hair style(limited to only a few starter styles but still there)
Multiple Hero Guild(Kind of like different Factions or maybe just multiple bases)
More Weapons
More varied henchmen(more than 4 and more varied appearance)
Alot more that i forgot and yes i know some of this may be done with FE(but not ingame which is what i would like) LOL just realized that i basicly described Oblivion
If all else fails, slap 'em with a fish.
[Updated on: Thu, 27 May 2010 15:13] Report message to a moderator
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Re: Impossible Ideas Thread [message #57358 is a reply to message #57357] |
Thu, 27 May 2010 16:14 |
James Butts
Messages: 148 Registered: February 2008
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I would make it have:
crazy good graphics.
A few more weapon types and unique weapons and amazingly detailed weapon forge with tons of options.
Better spells.
Better spell system.
Functional seasons.
Huge, lively areas with cities,wildlife, and realistic people.
Ability to effect an individuals life.
More/Better npc interaction.
More items with individual more sufficient effects on all people.
Careers that were more realistic than in fable 2.
Weapons somewhat inbetween crossbows and fable 2 guns.
Tons of wildlife above and below sea level.
Ability to swim and go under water, a bit like oblivions swimming system, but less choppy.
Ability to hunt and decorate your house with the skins and heads and such, as well as other things.
More consequnces for choices.
More important choices.
Your own, fully customizable demention.
Cooler morphs, which you could modify/ turn on and off.
Better, longer storyline.
More dragons.
Ability to fly if you have wings or a certain spell.
Rideable flying creatures.
I think this would be a darn near perfect game.
Dammit
[Updated on: Thu, 27 May 2010 16:15] Report message to a moderator
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Re: Impossible Ideas Thread [message #57365 is a reply to message #57363] |
Fri, 28 May 2010 02:14 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Razerbladenightmare wrote on Thu, 27 May 2010 14:24 | take fable 41 an enable your character to fly. in fable 41 only however, because the load screens would suck during flight. an only for completely evil or completely good characters, with angel wings or demon wings, respectively. but johndoe, as i have rea your blatant disregar for wings in fable lmao, maybe like an assassin rush like trail behind you, alignment colore respectively, with a superman like animation. it would really add to the whole "do anything" type feel.
| Fable 41, heh. Try Fable 53, 41 regions will connect maps that don't connect. But, what about Fable 1? Where all maps are contiguous and even. Remember, for this thread, just forget the word "impossible". Hell of a drain on resources, the initial load up time takes a good while, but worth it for that Morrowind feel of being able to go anywhere in any direction. Wings are not something I disregard just can't do, wings are doable but animations are not and I think that nice flapping animations on some dynamic wings would be pretty cool. Flying, that'd be fun. I think I'd prefer the DBZ flying pose over the Superman flying pose though. Assassin Rush effects when in the air, or the flaming trails of Battle Charge when flying close to the ground, that'd be pretty cool.
charrzarr wrote on Thu, 27 May 2010 17:12 | I would add more ability for initial character customization like:
Gender
Bone Structure
Starting title
Hair color(no alignment change with all options in game)
Eye color(same deal as hair)
Hair/Facial hair style(limited to only a few starter styles but still there)
Multiple Hero Guild(Kind of like different Factions or maybe just multiple bases)
More Weapons
More varied henchmen(more than 4 and more varied appearance)
Alot more that i forgot and yes i know some of this may be done with FE(but not ingame which is what i would like) LOL just realized that i basicly described Oblivion
| Hell yea, at the start of the game you get to be a kid that looks like he needs to wear a helmet and ride the short bus. It'd be grand if we had some power to decide who we will be and what we look like at the beginning of the game.
And multiple hero guilds? Like rivals of the same caliber? I'm fresh from playing Jedi Academy so the first thing that comes to my mind would be something along the lines of Jedi vs Sith. Which I think is awesome.
We can do more henchmen though. That's very possible. There's several dark and light textures, and there's small and large torso and head models that can be used. And with retextures that's an infinite amount of possibilities. Still, you're left with only four types of bodyguards though, good weak/strong and dark weak/strong. While these could be tweaked and some independent customizations can be made, including price, there's still the fact that they'll all be male and all have to use the same animations... it'd be nice if we could push through those barriers and get some awesome mercenaries to follow us around rather than guard washouts.James Butts wrote on Thu, 27 May 2010 18:14 | I would make it have:
crazy good graphics.
A few more weapon types and unique weapons and amazingly detailed weapon forge with tons of options.
Better spells.
Better spell system.
Functional seasons.
Huge, lively areas with cities,wildlife, and realistic people.
Ability to effect an individuals life.
More/Better npc interaction.
More items with individual more sufficient effects on all people.
Careers that were more realistic than in fable 2.
Weapons somewhat inbetween crossbows and fable 2 guns.
Tons of wildlife above and below sea level.
Ability to swim and go under water, a bit like oblivions swimming system, but less choppy.
Ability to hunt and decorate your house with the skins and heads and such, as well as other things.
More consequnces for choices.
More important choices.
Your own, fully customizable demention.
Cooler morphs, which you could modify/ turn on and off.
Better, longer storyline.
More dragons.
Ability to fly if you have wings or a certain spell.
Rideable flying creatures.
I think this would be a darn near perfect game.
| A weapon forge? For the creation of custom weapons? I like it.
Spells... the spells in Fable look better than their parallels in other games, but they're very limited. In the TES games, spells have an enormous power in that they can be completely customized to have the effects desired. Potions too. And rather than have just a fixed number of types of spells and potions, you an have near-infinite types of spells and potions in the TES games, and have an unlimited number of them (well, limited by system resources).
A lot of people have talked about the atmosphere of Fable being engaging, but it's lacking. Environmental stuff, like seasons, wildlife, the ability to swim, these would be definite pluses. Mounts, oh good god yes, I want to ride my horse into combat.
I don't know if riding things in the air or having more dragons would fit into Fable, but I want to be able to add those things in. I want that capability.nicomon wrote on Thu, 27 May 2010 22:07 | You guys forgot the most important thing: Making it possible to go somewhere other than Albion.
| There's a thought. An entirely new set of maps for an entirely different country. A whole new set of creatures, different architecture, different rules and customs, that would be awesome. That is a project I would have loved to do if we could.nicomon wrote on Thu, 27 May 2010 22:07 |
charrzarr wrote on Thu, 27 May 2010 15:12 | Gender
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I believe JohnDoe was working on this at one point. He even got the weighting to work.
| Lost the files, but redoing it now. I didn't touch the weighting for that project, I was relying on a different way of doing things such that I could leave all the models alone and just mess with the textures, allowing me to retain the quality. He's talking about something else anyway, he's thinking of an initial set up screen that determines what gender you're going to be throughout the game.
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Re: Impossible Ideas Thread [message #57368 is a reply to message #57365] |
Fri, 28 May 2010 04:33 |
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I would be making The Craftsman's Candyland for Fable instead of Oblivion. Fable - The New World would be a quest where the Craftsman makes the treasure, leaves the treasure, and in the last chest you find clues as to where he went. You could follow him into Candyland.
I would also completely redo the church system to go in depth, so you could be devoutly religious with more rewards and consequences.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Impossible Ideas Thread [message #57371 is a reply to message #57368] |
Fri, 28 May 2010 05:53 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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I'd finish the mad bomber quest, I'd set up arenas to have a more gladiator style. I'd implement user-selected melee combat styles (dual swords, sword/shield, or only a sword) and revise the ranged combat to be more balanced.
I would create more and better bosses. I dream of a foe that stands ten feet tall with six arms and answers to the name of "we're all going to die". I want to set up naval warfare against pirates on the high seas that occasionally get interrupted by krakens.
I would want hand-to-hand combat that looks like it came out of the Matrix (the first one, wasn't too fond of the ones after that). I want to be able to set up grabbing, locking, deadly reflex wrestling, then I want to be able to pull my enemy's arms off and beat him to death with them. I want to set up the snapping of necks and cutting of throats. I want to put in a system that allows dismemberment and keeping heads and hands as trophies.
I would want to implement a party system, a system to recruit mercenaries and lay siege to fortresses and cities alike. I'd build opposing armies, not just groups of bandits wandering aimlessly through the woods but entire armies, and have them fight against each other on the edge of a ravine until bodies form a bridge to the other side. I want to set up Mordor, then have the Hero walk into it in a simple fashion.
I would want to revise overhaul the storyline to anything else. Of course, that might just be because I've played through the beginning a million times.
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Re: Impossible Ideas Thread [message #57373 is a reply to message #57355] |
Fri, 28 May 2010 06:28 |
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A Happy Viking
Messages: 4 Registered: May 2010
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I'd make the dragon more used in the game, such as in quests.
Also, I'd probably want to have the ability to use my environment aginst enemies. Example: You're running through Oakvale when a bandit runs up to you and tries to attack you. You have no weapons, so what do you do? You rip a tree branch off of a tree and maul him.
Also I'd want pet bears. Bears are crazy.
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Re: Impossible Ideas Thread [message #57379 is a reply to message #57355] |
Fri, 28 May 2010 13:31 |
modder_in_training
Messages: 4 Registered: May 2010 Location: sometimes Albeon, sometim...
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oh boy, thank you john, where do I begin...
BE FOR WORNED! There is a huge wall of text ahead, almost all my idea of what I would do. Also, if I spelled anything wrong, forgive me.
wall of text here First and formost, graphics: I am sorry, but the quality sucks. Besides it shouldent be that hard...right? I mean, with some model maker, all you would have to do is make the model more complex, same with the texture(and no, I am NOT going to try this, I am not good at models at all, and I dont have any model maker at this moment). And each blade of grass haveing a seporate animation, so that we can loose the patches of grass moveing at the same time, the trees where the leavs barly move, if at all! There should be more animals, food chane included, and if you kill an animal, you should get to get meat from your kill, and apples or other frut from trees or bushes, roses form rose bushes, you see where I am going with this.
Interactions: I would also like to make the people of albeon, even your enimys, interact more with you, more than "oh look, it's the grand RANGER" or whatever. Commening is fine, but lets say, if you are evil and you walked into oakvale, the different viligers would act differently. Some would run in terror, some would shun you, some might even through rocks at you! And, as Lion Head is trying to do in Fable III, make cortship harder, were you woo a girl, and yet, try as you might, she just wont have you. Pull the hart strings a little, maby even have to compose poems! (dont wory, there would be lines pre-made, all you would have to do is put them all together in a way that make sence and explanes how you feel) But even better than the people interacting more with you, have YOU interact more with the people! Yes, I mean have the hero TALK! Shocking, I know, but have the guy have a conversation with people! But that is way too mutch to ask for, isent it .
The guild is next. Ok, if the Guild is so powerful and advanced and inposible to bring doun, than why is it so.. I dont know... LAME . Realy, the dineing room is so small, there is no way all of the aprentises could fit. And the food! Where is it?!? all the BARtender has is alcohl and maby some meat and allpes and PIE. Pie is not healthy (for the most part) so, where is the food? And I realy dont think that only Thunder, Wisper, Brirerose, the Guild master, maze, the tramp(posibly) and your mother was able to graduate from the guild. Have more heros, atend a graduation if you want to, batle other heros in the arena AFTER you fight wisper, that sort of thing. And no wonder your hero was a skinny shrimp after he graduated, they have VARY low grade traning equipment. To practise mele, you wack around a straw dummy that dosent hit back? The guild has plenty of magic users, animate some armor, ro a sword, or even the hay dummys, I dont care, gust have it be some sort of chalenge. The ranged traning arya is ok, maby make it a little more tricky to hit the dummys, but I dont care that mutch, but maby have another with clay pidgons. That way you can REALY practice spead, hight and acuresy. Have the prise for getting an A+ be a repeater crosbow. And the will arena is OK too, maby have the dummys move or cast magic back at you and you have to doge or cast a counter spell (more about that later) but it is OK as I see it.
Spells and other abilitys: Counter spells. As some book said whoms name escapes me, for evry spell, there is a counter spell. If you are fighting a dreadwing for example, it casts its spell, before it hits you, you cast the minion couterspell, or a normal spell that happens to nutrilise it. you come in closer, cast lightning, dreadwings starts to charge the counterspell, but too late! Zap, and done. Also, I think that there should be more elemental spells, sutch as water burst (a guiser from your hands), rock smash(lift up or conjure a rock and smash it on the enimys head), vines (multi use spell: make a brige, choke enimys, decorate your home, what have you) burst of wind, tornado, whatever. Then you could have: "EPIC SPELLS!!!" Epic spells would be that if you cast sertan spels in a sertan order and time, you get an epic spell. Sutch as, if you cast tornado, rock smash and fireball, you cast rain of FIRE!!! (a storm raining lava from the sky, caseing masive damage to multible targets) or if you cast water burst, rise undead (I know that is not the real name, but that is how I remember the somoning spell that is not goast sword) and divine fury, instead of divine fury smiteing your enimys with holy justice, it calls forth a speritual being made of water that blasts your enimys with holy/water damage and heals you and your party members, if you have any (for all you evil peole out there, yes, there would be an evil counterpart to this spell. Cast fireball, rise undead and infernal wrath, you rise a demon of fire, killing your enimys and healing your marty members by surounding them in shadow, convorting them into skorm folowers). And this last example of a epic spell shows that magic dosent have to be used for killing enimys, but helping the people: cast water burst, wind gust and tornado, you call forth a rain storm, giveing water for people to drink and if there are fam lands around, raise crops (however, if you cast lightning before casting tornado, you get a thunder storm, doing evrything that rain storm did, but also zaping enimys, or random civilians[no, you do not get evil points], or trees, makeing a forest fire). Also, I think that divine fury and infernal wrath should not be taught at an experence pedistal, but by the different churches, respectively. Maby have a wizerd outside of the chaple, what they are wareing can be different, and if you interact with him, you learn the spell, upgradeing it by donateing to the temple, being able to chuse what the donation goes to, the normal rewards, or upgradeing the spells.
Races: Albeon is full of white humans, with two black humans and a litch-like thing known as Sithe. And they call this a fantasy game. Ware are the elves, the dwarfs, whe warewolves? Ok, there are balvorines, I guess they might count as warewolves, but they never change back to human (exept once in Fable II, the woman whop turned out to be a white balvorine leading you to your doom, but I suspect that she was balvorn herself. And the heros tale game, the duke who turned out to be the white balvorine, but he had no control over his tranceformation nor did he only change under the full moon, just at night. Plus, that was a mini game, not realy part of the fable storyline so HA! ) I would like more rases in albeon, changeing the rases and faction of sertan plases and people. Like the small bandet camp you run into, with the evil demon door right next to it, tyou know ware I am talking about right? Change the bandits into wood elvs, and have the elf that demands the (now mutch lower) toal explane why, so that you dont fell obligated to kill them all to end the taror that they are causeing. I think the reason should be that they are trying to survive, as humans are rasest against them, so they need to gold to feed there familys, trade with the humans and other things that require gold. That way, the elvs have a chance to survive. Also, change the hobbe caves into the dwarven caves! The dwarfs would be frendly to you, as thay respect the humans, and trade with them often. Dont wory, the hobbs still have a home, but only in the lower reagons of the caves. You know in World of Warcraft the troggs, twisted creatures riseing up, takeing over gnome and dwarf lands? That is what the role of the hobbs are, creatures trying to take the dwarven caves for themselves. So when you first walk into the caves, a hobe charges at you, trying to kill you. Then, out of noware, the hobe stops, pause, and then falls over. An ax is in its back. A dwarf runs up and snatches the ax from the corpse."Sorry about that," the dwarf says, puting the throwing ax away, "them hobbs are quite a nusence, aie, that they are. Usually we ceep them restraned in the deeper aryas of the caves, but this litle bugga got away. Anyway, I havent introdused me'self av I? Me name is ____ and welcome to the Dwarven lands!" I am going to spead through the rest of this part, as there are other isues I want to cover, so, here we go. High elves get there own city, orks live in a desert, savana reagon, goblins live in darkwood forest, as do dark eves with there oun city, anddifferent breads of giant live all over the world.
Other lands: we need them, desperately. Samarkand posobly, anyware. Maby other races are domonent there, like eves or dwarfs, what have you. But what I would like is to replase the second fight with jack, instead of him being a dragon still on this plane of existance, have it be in his homeland: the void. The Bronse gate is not the entrance to some holding cell, but a gateway into the void. I know, now it is starting to soud like oblivion, but that would be so COOL! to enter the void, and instead of just fighting jack, you have to fight the ENTIRE COURT OF BLADES!!! Plus their minions! Maby evan deamons! That would be just too epic. And then you could have a choise: instead of jacks mask, the Quin of blades croun. Ware it and you become lord of the void, sole ruler, as the rest of the cort is dead. Through it into lava, and the void is left without a ruler, chaos erupting inside, the monsters now uncontrolable, the only reason they are not storming across albeon is because the bronse gate is seald tight for evryone...exept you. If you take the croun, you can command armys of evil, destroying all who risist you or, if you do not, you become prased by the people, their savure, and the people announce you king of Albeon, and, well, fable III ensues . The choise is yours. Speaking of choises...
The disishons you make in the game now are too, well, simple. Make the good choise, good things hapen, make the evil choise and you get ritch or bad things happen. The choises should be more complicated and have more of them. This is one thing fable II got mostaly right, but I want more consiquensis for good deads and rewards for evil, and vise-versa.
Gender choise: apsolutely, that would be awsome, no dought about it. But what would be more awsome is race choise. Here it is: you are an aprintice at the guild, you are curently human. You go to maze, hopeing for some advise. Instead maze uses you as a test dummy for a new spell. The spell is supposed to change you into one of the other rases of the world. When he casts the spell, an option screan apears. There you can chose what to become, or stay human, if you so wish.
Mounts: need I say anything? JohnDoe | Mounts, oh good god yes, I want to ride my horse into combat.
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All I have to add is this: Horse=awsome, bear=kick a$$ dragon= peoples heads will inplode by the shear awsomeness that is a dragon mount.
Shealds: Yes, yes, and yes.
Forge: That seams like a good idea... Yes, there could be different levles of forge, makeing basic weapons at a normal forge and worcking up untill you reach the god fordge, whare you can make legendaty weapons. I like it, I like it allot.
Swimming, seasons and other missolanious stuf: Swimming is a must, dont even think otherwise. I also think that you should be able to swim freely, because in fable II, you could swim, but not into open sea. I say, if you want to swim from hook coast to knothole glade to the norther waists, have at it. However, boats would be more practical. But here you could sail whare you wanted to, guideing your boat through the seas, hireing a crue or makeing a crue of your oun via complex spell. Fighting other ships or blasting krackins out of the water, dosent mater. Seasons would be cool, and I think posoble. Not shure, but I think so.
Well, I think that is it. See, I told you it was a wall of text
That is all I got
If you MUST pm me, go ahead, but please, ceap it modding related and streaght to the point. Thank you.
Excuse my spelling, I am natrally spelling-chalenged.
[Updated on: Fri, 28 May 2010 14:18] Report message to a moderator
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Re: Impossible Ideas Thread [message #57403 is a reply to message #57355] |
Sat, 29 May 2010 15:15 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Here's how I would have things. First off, ultra high graphics, hero speaking, and dual wielding and shields. Second, MORE REALISTIC ARMOR AND WEAPONS!!!!!!! Third, choosing what your hero says in cutscenes, which could affect your morality and how different heroes treat you. Fourth, making custom weapons and armor through a complex blacksmith system. Fifth, mounts, mounts, mounts, mounts, mounts, and MORE MOUNTS!!! Finally, custom titles and better or worse reactions to said titles!(E.G: Paladin: Oh, my god It's the paladin! Just look at that golden glow around him! Deathbringer: AHHH!!! It's the deathbringer and his sword, Light's Bane!!! Don't go near him else you'll turn into a follower of Skorm!)
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Impossible Ideas Thread [message #57416 is a reply to message #57355] |
Sat, 29 May 2010 22:46 |
JWDragair
Messages: 13 Registered: May 2010
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If it could have been done, I'd focus on character customization more. Make it so that you can be a female character if you could, change the way that the body is tied into your stats so that you can choose in the beginning your height and and how broad your shoulders are. Make it so that there would be a way to actually in game create custom hairstyles that work (in the way that if I went to a barber right now I could tell them how to cut my hair)
I would make it so that the guild reflects your alignment, or better yet make three separate guilds that you can choose to use: good evil and neutral. Make it so that being a neutral character actually has a benefit to it (that might be possible already actually).
Overhaul the storyline completely, make it so that there is more to do after JoB has been defeated twice, make it so that there is a new threat in a new land, make it so that there are better ways to travel than by foot and cullis gates. Increase the number of creatures, and make it so that all of the people aren't so stupid all of the time. The townspeople should not all be as dimwitted as they are.
Mostly what peeves me about Fable as it is is that there isn't enough character customization. Not nearly enough. If that was the only thing that I could do to it, then I'd be happy with that.
[Updated on: Sun, 30 May 2010 00:27] by Moderator Report message to a moderator
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Re: Impossible Ideas Thread [message #57419 is a reply to message #57355] |
Mon, 31 May 2010 07:40 |
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I know im not really a HUGE modder like u guys but i think the guild thing is kinda lame the whole idea is that you get to a neutral guild and so after u get out u do whatever u wish but on the other hand it could be cool
my idea is that you could buy a mini cullis gate thingy in some area and then that area will have a cullis gate which is great for Temple of Avo and Chapel of Skorm or other places which you dont want to travel through foot like a tour guide
another thing is that you could bribe people like bandits and guards and the effects will be
Bandits : fight they're own friends (like mercenaries)
Guards : ignore stealing crimes and if you pay 5 guards then you could also kill someone and they wouldn't do a thing or sumtin like that
And my last idea is that there would be jobs cause getting money only from quests takes a hell of a time
Examples :trainer (swordsmanship\Archery\Wizardsship in which u train and graduate apprentices)
or a teacher \blacksmith(like in Fable 2) and if you do teacher then u can choose what books to read (strength\skill\will and the points will be given to u by the level of the books u will read from 1* to 5***** ranked books-- and blacksmith will let u create your own arrows and augment them or your own swords by shape and colors....)
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Re: Impossible Ideas Thread [message #61221 is a reply to message #57355] |
Thu, 27 January 2011 06:37 |
StormOfThorns
Messages: 1 Registered: January 2011 Location: Ohio, USA
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Don't bash me because this thread is from last year. I've been hovering around this site for quite some time. I've been absorbing what all you have done, speculated, etc.
I would say all of this could be possible—if it were—but obviously, it would have to take re-coding everything. You've all gone so far as being able to retexture, make new weapons, etc etc. I find it amazing and it is hard to move on from this great game. I remember the old days of screwing around with Diablo LOD. Some games are too epic to pass up.
It's one thing to speculate of what--on the other hand... how could one, or many loyal fans, make this possible? You've even made programs to extend to this game and hack it's elements, objects. Coding, hexing?
Bigger question is, since so many of you have done this much... if it so much worth the time, and even make a site dedicated to it... why not gather a group together? A team like they call it for any game development. Visual basic, C++, python.. what have you. I swear anything is possible as long as you have a computer within your grasp.
I enjoy reading all of your ideas. There are so many multiplayer games with this included... I do not see how it is NOT possible to extend it to a single player game. Brilliant work, folks.
Would anyone care enough to get involved in pushing it further? After all, many communities are based around these games. Brilliant minds, all focused on this.
What language is Fable (TLC) written in?
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Re: Impossible Ideas Thread [message #61222 is a reply to message #61221] |
Thu, 27 January 2011 10:18 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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StormOfThorns wrote on Thu, 27 January 2011 08:37 | Don't bash me because this thread is from last year. I've been hovering around this site for quite some time. I've been absorbing what all you have done, speculated, etc.
I would say all of this could be possible—if it were—but obviously, it would have to take re-coding everything. You've all gone so far as being able to retexture, make new weapons, etc etc. I find it amazing and it is hard to move on from this great game. I remember the old days of screwing around with Diablo LOD. Some games are too epic to pass up.
It's one thing to speculate of what--on the other hand... how could one, or many loyal fans, make this possible? You've even made programs to extend to this game and hack it's elements, objects. Coding, hexing?
Bigger question is, since so many of you have done this much... if it so much worth the time, and even make a site dedicated to it... why not gather a group together? A team like they call it for any game development. Visual basic, C++, python.. what have you. I swear anything is possible as long as you have a computer within your grasp.
I enjoy reading all of your ideas. There are so many multiplayer games with this included... I do not see how it is NOT possible to extend it to a single player game. Brilliant work, folks.
Would anyone care enough to get involved in pushing it further? After all, many communities are based around these games. Brilliant minds, all focused on this.
What language is Fable (TLC) written in?
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Something like that would be a huge undertaking that modders typically don't have time for.
It doesn't really matter what Fable was written in. If you were going to recreate the engine you'd just pick the language you were most familiar with.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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Re: Impossible Ideas Thread [message #61225 is a reply to message #61224] |
Thu, 27 January 2011 18:15 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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StormOfThorns wrote on Thu, 27 January 2011 08:37 | I do not see how it is NOT possible [etc. etc. snip]
| What you're talking about is a project that can never be done to completion that takes years of work, multiple teams of people, and an active community that will support the project. Yes, we have a site, and we even used to have teams for community mods and such, but now there's just no interest in it. Even if enough talent could be gathered together to take on such a project, who's going to play it? Just us? I'll pass on working my ass off for that.nicomon wrote on Thu, 27 January 2011 19:31 | Knowing what Fable was written in might be helpful, though, because the coder would have somewhere to start.
| That's not going to help. Watch: C++. See?
[Updated on: Thu, 27 January 2011 18:20] Report message to a moderator
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Re: Impossible Ideas Thread [message #61258 is a reply to message #61228] |
Mon, 31 January 2011 03:18 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Keshire wrote on Fri, 28 January 2011 07:32 | I can see the matrix! I'll get right on that engine Mr. JohnDoe sir. Should be done in a couple hours at most.
| That's the reply I was expecting, just not from you.
My own serious here, if you talk about that kind of project and then ask what language the game is in, that's a sign for everyone else to ignore you because you are so far in over your head that... something witty.
Here's a tip for you. Even without knowing anything about the game, without looking at any of the files, without playing it, without knowing anything at all, you know it's C++ because MSVC++ 2005 is packaged with and installed alongside Fable. If language-specific runtimes are packaged with a game, it's going to be in that language.
Keshire wrote on Fri, 28 January 2011 07:32 | But on a serious note. If you want to make a fan game go with an homage. Something 2D, maybe top down or isometric. Use an existing open source RPG game maker type engine.
| I used to keep tabs on a Zelda fan game project, 2D top-down, was looking pretty awesome. I don't know if it was ever finished or released but it would be a good place to start for something like this, even just as a point of reference.
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Re: Impossible Ideas Thread [message #61262 is a reply to message #61258] |
Mon, 31 January 2011 05:43 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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JohnDoe wrote on Mon, 31 January 2011 05:18 |
Keshire wrote on Fri, 28 January 2011 07:32 | I can see the matrix! I'll get right on that engine Mr. JohnDoe sir. Should be done in a couple hours at most.
| That's the reply I was expecting, just not from you.
My own serious here, if you talk about that kind of project and then ask what language the game is in, that's a sign for everyone else to ignore you because you are so far in over your head that... something witty.
Here's a tip for you. Even without knowing anything about the game, without looking at any of the files, without playing it, without knowing anything at all, you know it's C++ because MSVC++ 2005 is packaged with and installed alongside Fable. If language-specific runtimes are packaged with a game, it's going to be in that language.
Keshire wrote on Fri, 28 January 2011 07:32 | But on a serious note. If you want to make a fan game go with an homage. Something 2D, maybe top down or isometric. Use an existing open source RPG game maker type engine.
| I used to keep tabs on a Zelda fan game project, 2D top-down, was looking pretty awesome. I don't know if it was ever finished or released but it would be a good place to start for something like this, even just as a point of reference.
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Aye. And I was working on a 2D MovieBattles game for Nintendo DS. I still have the source code too. I really should finish it.
Saber Collision Test
Force Push Test
Map Test
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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Re: Impossible Ideas Thread [message #63712 is a reply to message #57355] |
Sun, 26 June 2011 13:28 |
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tyscifi
Messages: 382 Registered: March 2011 Location: The Depths of Hell (PA)
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i would
1.) Make albion exceedingly larger, i mean covering all of those little pieces of land on the map you never visit and make everything breakable and kill able, free roam, fall damage and new spells.
2.)Areas outside of albion like great Britain and other countries visit able.
3.) a portal gun/bow that can either shoot two portal, or a bow that can shoot something that bring the character directly to the point hit, if only you could say link a entrance point to and exit point both shot out of the bow and both able to be traveled through.
4.) a better character race, species, and gender and overall appearance customization.
note: plz dont yell at me for a necropost, john doe told me i could make a post here as long as i wasnt makeing a stupid bump like lulz.
"Smoke Meth, Hail Satan."
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Re: Impossible Ideas Thread [message #63713 is a reply to message #63712] |
Sun, 26 June 2011 13:56 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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tyscifi wrote on Sun, 26 June 2011 13:28 | 3.) a portal gun/bow that can either shoot two portal, or a bow that can shoot something that bring the character directly to the point hit, if only you could say link a entrance point to and exit point both shot out of the bow and both able to be traveled through..
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If you could only shoot one end of the portal, and it was one-way,(with a single, stationary exit, basically) it might be possible. The biggest problems (albeit the only ones I know of currently)would be getting the new region exit point(or other relevant object used for teleporting, even if requires interacting) to have the script telling it to send the hero somewhere. The other major problem would be getting the game to register those scripts exist when they come into existence during gameplay.
So I'll ask those who know better than me: Can this be done?
I divided by zero and survived.
Two of Diamonds, people. This is important.
[Updated on: Sun, 26 June 2011 13:58] Report message to a moderator
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