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Help with Bastard Swords? [message #64178] Sat, 30 July 2011 16:12 Go to next message
percivel is currently offline  percivel
Messages: 18
Registered: September 2010
Location: Chapman, Kansas

Every time i load the FMP in shadownet, FE goes (Note Responding) and will only come back if i close it and open a new one....
Re: Help with Bastard Swords? [message #64179 is a reply to message #64178] Sat, 30 July 2011 17:27 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

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Give a link to the mod you are asking about please.
Have you gotten other mods to work using FE, or is this the 1st attempt?


[Updated on: Sat, 30 July 2011 17:28]

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Re: Help with Bastard Swords? [message #64180 is a reply to message #64179] Sat, 30 July 2011 18:22 Go to previous messageGo to next message
percivel is currently offline  percivel
Messages: 18
Registered: September 2010
Location: Chapman, Kansas

I apologize, i found the problem. There was an issue with the download, so i downloaded it again and it worked, but i have another question. http://fabletlcmod.com/forum/index.php?t=msg&th=7934& ;start=0&
Those bastard swords, it doesn't say whether you have to start a new character for them to appear in shops, or even if they appear in shops at all... I'm confused.
Re: Help with Bastard Swords? [message #64181 is a reply to message #64180] Sat, 30 July 2011 20:29 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

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As it says:
JohnDoe wrote on Fri, 23 July 2010 02:09


Spawn as:
OBJECT_IRON_BASTARD_SWORD
OBJECT_STEEL_BASTARD_SWORD
OBJECT_EBONY_BASTARD_SWORD
OBJECT_CRYSTAL_BASTARD_SWORD



That means you have to put them in a chest or directly into the hero's inventory or add them to a shop manually.

Read these threads:
http://fabletlcmod.com/forum/index.php?t=msg&th=7218& ;start=0&
http://fabletlcmod.com/forum/index.php?t=msg&th=7219& ;start=0&


Re: Help with Bastard Swords? [message #64182 is a reply to message #64181] Sat, 30 July 2011 21:21 Go to previous messageGo to next message
percivel is currently offline  percivel
Messages: 18
Registered: September 2010
Location: Chapman, Kansas

Thanks, I assumed it was in the shop because it said something about the value of the weapon, or price. Sorry.
Re: Help with Bastard Swords? [message #64191 is a reply to message #64182] Sun, 31 July 2011 13:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
percivel wrote on Sat, 30 July 2011 23:21

Thanks, I assumed it was in the shop because it said something about the value of the weapon, or price. Sorry.
I do include the values of all my items in mods, but I don't put any in shops. The reason is that for the edit to appear in the shop, you have to start a new game, and each mod would override the same shop. But it's there in case someone wants to put together a compilation pack (like New Item Pack) and throw the items in a shop (like GWP did).
Re: Help with Bastard Swords? [message #64201 is a reply to message #64178] Tue, 02 August 2011 18:45 Go to previous messageGo to next message
percivel is currently offline  percivel
Messages: 18
Registered: September 2010
Location: Chapman, Kansas

Now I'm having another issue.
Whether it be bastard swords, or that animated cape.
It seems if i put anything into a chest (already on the map or one i made with chocolate box) that is a modded weapon. It crashes the game before i receive it... Any idea why?
Re: Help with Bastard Swords? [message #64202 is a reply to message #64201] Tue, 02 August 2011 19:49 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

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Bad script. Post it and we'll tell you what's broken.
Re: Help with Bastard Swords? [message #64203 is a reply to message #64178] Tue, 02 August 2011 20:32 Go to previous messageGo to next message
percivel is currently offline  percivel
Messages: 18
Registered: September 2010
Location: Chapman, Kansas

Script? If you mean for the mod, it's your bastard sword mod.
If you mean the chest, i used chocolate box....
I also attempted to put it on my fable character, and it would crash every time i loaded my save.

[Updated on: Tue, 02 August 2011 20:33]

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Re: Help with Bastard Swords? [message #64204 is a reply to message #64203] Tue, 02 August 2011 22:04 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You are making a user error somewhere.

If the game crashes upon entering the region with the chest, that means it's a bad chest script, but as you used ChocolateBox to place it then there is another issue. If it was the item inside the chest, namely my swords, then the game wouldn't crash until opening the chest, not when entering the region. If the game crashes when you try to spawn the weapon in your inventory, you've either used the wrong ID number or you put it in the wrong place.
Re: Help with Bastard Swords? [message #64206 is a reply to message #64178] Wed, 03 August 2011 06:31 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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As JohnDoe said this is not a fault with a mod, that script is broken somehow, but unless you give us something to work with we can't really do much.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Help with Bastard Swords? [message #64213 is a reply to message #64178] Wed, 03 August 2011 21:21 Go to previous messageGo to next message
percivel is currently offline  percivel
Messages: 18
Registered: September 2010
Location: Chapman, Kansas

Im confused as to what script you mean? I loaded the FMP, do you mean the tng of the level i put the weapon on?
Also, i managed to put the iron bastard sword into a barrel, but once it was in my inventory it showed up as a ranged weapon and when i equipped it it crashed the game.
Re: Help with Bastard Swords? [message #64214 is a reply to message #64213] Wed, 03 August 2011 21:40 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Well that certainly sounds like a bug. While I highly doubt it is from my mod, I am responsible to check and see. Sadly this means I have to install Fable, again, so this may take some amount of time.
Re: Help with Bastard Swords? [message #64215 is a reply to message #64214] Wed, 03 August 2011 21:59 Go to previous messageGo to next message
percivel is currently offline  percivel
Messages: 18
Registered: September 2010
Location: Chapman, Kansas

I apologize for the trouble.
Re: Help with Bastard Swords? [message #64216 is a reply to message #64215] Wed, 03 August 2011 22:18 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
No need to apologize, if there's a bug then there's a bug. Can't be helped. That said, the issue is not with my mod. Just installed, made my backups, did my usual setup routine getting everything ready for modding, loaded my mod, and everything works just fine. They come up as melee weapons, they behave as melee weapons, and there are no crashes when receiving or using them.

Unrelated and shameless side-note, I know we're not really supposed to do this because it can be arrogant, but when I looked at my mod this time, I smiled. I'm quite proud of those swords, as simple a mod as it is.
Re: Help with Bastard Swords? [message #64217 is a reply to message #64216] Thu, 04 August 2011 06:26 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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JohnDoe wrote on Thu, 04 August 2011 00:18

Unrelated and shameless side-note, I know we're not really supposed to do this because it can be arrogant, but when I looked at my mod this time, I smiled. I'm quite proud of those swords, as simple a mod as it is.


Sometimes this is necessary, and appropriate. Smile


"All of the work, and none of the play, will surely provide for a speedy decay"
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