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Re: HERO MODEL REQUEST!!!! [message #64335 is a reply to message #64334] |
Sun, 14 August 2011 10:29 |
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The hero's hair clips with the model hair, and the clothes won't fit. But as long as the hairstyle is big enough it will be hard to tell
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: HERO MODEL REQUEST!!!! [message #64344 is a reply to message #64332] |
Sun, 14 August 2011 23:29 |
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Gamekrazzy
Messages: 22 Registered: August 2011
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OK... Hopefully there are no issues with bumping here. ^_^
Anyways, all I need would be the YOUNG_HERO face replacing the TEEN_HERO face, that way the face texture could fit, I could use the teenage mesh, and a fully playable child character would be availiable.
PLEASE, can anyone do this for me?
_EDIT_
In the spoiler is pictures of what I have done so far. Right now I am using the TEEN_HERO mesh and applied the child's skeleton, appearance, and sound, works like a charm except that the head seems a bit big, and that is why I want to replace the head for TEEN_HERO with the head from YOUNG_HERO.
Why are you still reading this?
[Updated on: Mon, 15 August 2011 12:51] Report message to a moderator
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Re: HERO MODEL REQUEST!!!! [message #64351 is a reply to message #64332] |
Mon, 15 August 2011 16:23 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Alright, I'll tell you like this.
The adult Hero mesh is split up into several intricate parts. front and back torso, legs, hands, head, etc. and so on.
When you put on a clothing item in the game, let's say trousers for this instance, the game uses clipping prevention to make parts of the adult Hero mesh disappear so that it won't clip with the clothing. For trousers, it will be hips, thighs, calves.
But the child mesh is split up into very basic parts like most NPCs. Head, torso, arms, legs, and that's it. So in clipping prevention, it gets rid of nothing. But let's say that it was made to get rid of the legs, put on pants and his feet are invisible.
You want to just screw the kid's head onto the adult's body. That's alright, as the two meshes are actually identical in proportions and similar in design. Though it would require adjustments, and because it means exporting the two meshes to DirectX format, some data is lost in translation, some other data gets screwed up. So, what this means is that a complete and proper overhaul of the Frankenstein mesh is required. This means texture mapping and skinweighting/rigging. And that means a lot of time and effort. Just so that the kid can wear other clothing.
So I go back to what I said earlier - the entire mesh has to be redone, and that's too much effort for anyone to care to do it.
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Re: HERO MODEL REQUEST!!!! [message #64358 is a reply to message #64352] |
Mon, 15 August 2011 19:50 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Gamekrazzy wrote on Mon, 15 August 2011 18:51 | What I am asking doesn't require that much work.
| No, you think it doesn't require too much work. I can give you a quick DirectX file hacked together but it wouldn't be proper, there will be problems. These problems are what I'm trying to explain to you.
Edit: Here you go. Have fun saying "oh that's what he meant".
[Updated on: Mon, 15 August 2011 20:05] Report message to a moderator
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Re: HERO MODEL REQUEST!!!! [message #64361 is a reply to message #64360] |
Mon, 15 August 2011 21:29 |
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Gamekrazzy
Messages: 22 Registered: August 2011
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I am confused... why should the model have to be redone entirely? You can't just translate the head and it's key points so that it fits the rest of the mesh?
_edit_
also, you said you made it quickly (what about quality?), I mean how does that prove a point?
I guess I might just have to learn alot about model editing now...
Why are you still reading this?
[Updated on: Mon, 15 August 2011 21:32] Report message to a moderator
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Re: HERO MODEL REQUEST!!!! [message #64561 is a reply to message #64372] |
Sun, 28 August 2011 11:52 |
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I don't have access to the software required to fulfill your request to any degree that I would find satisfying :/
"All of the work, and none of the play, will surely provide for a speedy decay"
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