Retexture Issues [message #64473 is a reply to message #16585] |
Wed, 24 August 2011 01:31 |
Le Compte
Messages: 2 Registered: August 2011
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Quote: | 1. Back up your 'textures.big' file (found in: \Fable\data\graphics\pc )
2. Fire up FableExplorer (FE) and open textures.big.
3. Find the texture you want to change
4. Click 'save as' and save the texture as an .bmp (or something else, I recommend .png)
5. Open the texture with Photoshop (or a different program) and change it as you like.
6. Save the changed texture as an .bmp again (or something else, as long as FE can read it of course)
7. Now in FE in the window of the texture click 'open new'
8. Click 'browse' and select the texture you changed.
9. Click 'open' (make sure the import format is DXT1)
10. Now in FE in the window of the texture change the 'Alpha' to 0.
11. Click 'apply changes'
12. Click 'Actions' and 'Save Mods and Run Fable'
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So I followed that as exactly to the description and my exact process was open FE, find texture (TEXTURE_HERO_APPRENTICE_TROUSERS_NEUTRAL) click 'save as' and save as (TEXTURE_HERO_APPRENTICE_TROUSERS_NEUTRAL.bmp). Then I editited the texture to my liking with 'Paint.NET' saved as (TEXTURE_HERO_APPRENTICE_TROUSERS_NEUTRAL.bmp), went to original texture, clicked 'open' browsed for my save, found it, made sure it was on DXT1, opened and it the 'alpha' was already on '0' so no change and clicked 'apply changes' clicked 'actions'>'Save Mods and Run Fable' and it DIDN'T work.
Please someone find a flaw so i can fix it.
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