Marry Monster? [message #64598] |
Wed, 31 August 2011 11:51  |
Angel96
Messages: 16 Registered: August 2011 Location: Japan^^
|
|
|
|
Hi there again^^
I wanna make a script which will give me a chance to marry balverine
Is it possible to fix this script?)
Quote: | NewThing AICreature;
Player 0;
UID 18446741874686298196;
DefinitionType "CREATURE_BALVERINE_EASY";
CreateTC "CTCWife";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 76.475342;
PositionY 44.644775;
PositionZ 47.67149;
RHSetForwardX 0.38496;
RHSetForwardY -0.922908;
RHSetForwardZ 0.0;
RHSetUpX 0.000552;
RHSetUpY 0.00023;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCCreatureOpinionOfHero;
InteractedFlag FALSE;
GreetedFlag FALSE;
LastOpinionReactionFrame 0;
NumberOfTimesHit 0.0;
ToleranceToBeingHitOverride -1.0;
FrameToDecayNumberOfTimesHit 2147483647;
ForcedAttitude 18;
HeroOpinionEnemy FALSE;
EndCTCCreatureOpinionOfHero;
StartCTCAIScratchpad;
EndCTCAIScratchpad;
StartCTCWife;
CourtingBlocked FALSE;
PermittedToRegionFollow TRUE;
FrameGotMarriedToThePlayer 2147483647;
DivorcedHero FALSE;
JustMarried FALSE;
NeedsToChangeBrain FALSE;
FrameToCheckAppearanceChanges 0;
FrameLastAwareOfHusband 0;
FrameLastReducedOpinion 0;
FrameLastEvaluatedGiftOpinion 0;
FrameLastConsideredGivingGift 0;
FrameLastEvaluatedLoveAttitude 0;
FrameEnteredAttitudeHate 2147483647;
FrameLastGaveDivorceWarning 0;
FrameEnteredLoveWithHusbandPresentAtHome 2147483647;
FrameLastGaveSexOffer 0;
GiftGivingOpinionDistanceFromMax 0.0;
GiftGivingPriceValue 15;
GiftToGiveDef 0;
LastFatnessChangePoint 0.0;
HouseDressingLevelLastCommentedOn 0;
BooleanHusbandAppearances[0] FALSE;
BooleanHusbandAppearances[1] FALSE;
BooleanHusbandAppearances[2] FALSE;
BooleanHusbandAppearances[3] FALSE;
FrameLastReceivedNiceGift 0;
FrameLastCulledGiftsReceived 356;
LoveAttitudeValue 0.0;
HasBeenInLoveWithPlayer TRUE;
ReceivedWeddingRing TRUE;
EndCTCWife;
Health 12.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero TRUE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted TRUE;
CanBeMarried TRUE;
InitialPosX 3372.467285;
InitialPosY 2060.642822;
InitialPosZ 47.67149;
EndThing;
|
If it is impossible can you plz write your own script?)
Thanks^^
Best wishes,
Miku
[Updated on: Wed, 31 August 2011 11:52] Report message to a moderator
|
|
|
|
|
Re: Marry Monster? [message #64607 is a reply to message #64604] |
Wed, 31 August 2011 20:25  |
Angel96
Messages: 16 Registered: August 2011 Location: Japan^^
|
|
|
|
JohnDoe wrote on Thu, 01 September 2011 01:48 | Something like this needs to get involved with both the definitions (game.bin) and the scripts. But anything that treats the Hero has an enemy, regardless of anything else, cannot be married. So start there, make it friendly.
|
I am using permanent balverine mod for one of saves so it's frendly to me ><
Jwc2200, It's not weird i have balverine - hero in fable and i wanna to have such wife^^ It could be nice)
[Updated on: Thu, 01 September 2011 01:35] Report message to a moderator
|
|
|