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Re: Hooded Mask [message #68878 is a reply to message #63927] |
Sun, 23 June 2013 12:47 |
zomufulord
Messages: 3 Registered: June 2013
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I am having an issue with this mod.
When I insert it into a chest, then use the chest in-game, the game crashes.
I used [OBJECT_HERO_HAT_MASKED_HOOD] inside the chest.
I am using ChocolateBox to install the mod also.
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Re: Hooded Mask [message #68904 is a reply to message #68880] |
Tue, 25 June 2013 09:00 |
zomufulord
Messages: 3 Registered: June 2013
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I am using ChocolateBox to put it into a chest. But when the item pops up from the chest, the game exits and stops responding.
Also, when installing the Masked Hood.fmp, ChocolateBox splits the mod into multiple parts:
MESH_HERO_MASKED_HOOD
OBJECT_HERO_HAT_MASKED_HOOD
OBJECT_HERO_HAT_MASKED_HOOD_CAppearanceModifier Def
OBJECT_HERO_HAT_MASKED_HOOD_CInventoryItemDef
OBJECT_HERO_HAT_MASKED_HOOD_CStockItemDef
TEXT_OBJECT_HERO_HAT_MASKED_HOOD_DESCRIPTION
TEXT_OBJECT_HERO_HAT_MASKED_HOOD_TITLE
TEXTURE_HERO_MASKED_HOOD
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Re: Hooded Mask [message #68905 is a reply to message #68904] |
Tue, 25 June 2013 11:46 |
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Every object created for fable is split into parts like that, since that is how the game is built. When putting it in a chest, only put OBJECT_HERO_HAT_MASKED_HOOD into the chest, or you'll crash the game. A chest can't hold a texture or CInventoryItemDef or anything like that, just objects.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Hooded Mask [message #68926 is a reply to message #68925] |
Sat, 29 June 2013 16:37 |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
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Administrator
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I repeat.
jwc2200 wrote on Sun, 23 June 2013 15:24 | Post the script you are using....
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Then we can look at it and possibly find an error, hopefully. In case you don't understand what I mean, the chest script that cbox creates should look like this:
Chest Script
NewThing Object;
Player 4;
UID 18446741818448476237;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 30.823730;
PositionY 27.176510;
PositionZ 5.000000;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
AttachToGround TRUE;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_HAT_MASKED_HOOD";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
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Re: Hooded Mask [message #70298 is a reply to message #68929] |
Thu, 10 April 2014 18:47 |
LittleV
Messages: 31 Registered: March 2014
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Lord and Protector JohnDoe,
Let me get some help from you. Love this mod, use it all the time, but since I always wear a beard, I have the clipping problem. Now, I tried going into AppearanceModifier and adding the same four entries to the arrays as there are for the separate assassin mask: v_neck, neck, chin, mouth. Saved it, applied it, ran it, nothing. What should I do to prevent the clipping?
Second question: If I wanted to make a white model, could I just copy/paste the 8 entries, rename them, and paint the texture?
Much obliged, honeycombs, tricksters, Mad Max fans.
V
"...the avatar is, to the metallic memory of chronology, what the subject is to the fruitful forgetfulness of History."
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Re: Hooded Mask [message #70300 is a reply to message #63927] |
Thu, 10 April 2014 20:40 |
LittleV
Messages: 31 Registered: March 2014
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Sheesh,
Such a good teacher, such a poor student.
First problem: used yours, of course, but got a bald guy with no hood (yes, hood is isntalled). Maybe 'cause I packaged it along side the 2.5 Item Pack.
Second: would be happy to do it myself, but I couldn't find the body slot bits! Am I stupid? It's not on the object, but it's also not on the AppearanceModifierDef. Not for the hood, at least. Hwere should I find it?
Third: thanks again for all your support. I'm getting beat on that age-changing thing we talked about. Might give it up.
Fourth: On a white hood, what's your word? Copy, paste, change reference numbers?
"...the avatar is, to the metallic memory of chronology, what the subject is to the fruitful forgetfulness of History."
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Re: Hooded Mask [message #70301 is a reply to message #70300] |
Thu, 10 April 2014 22:38 |
xxNick
Messages: 54 Registered: March 2014 Location: San Antonio, TX
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That's my bad, I think. When I apply the mod, the mesh didn't link right in the CAppearanceModifierDef. Which is a serious problem if I edit the entry and pack it in another mod and other people use it, because then the wrong number shows up and you end up with no hood in the game.
So, that number, the 8115, change it to the one it's supposed to be. Open up the graphics.big, go to the bottom, open up the hood entry, that will tell you the ID number. Put that number into that box in the CAppearanceModifierDef, apply changes, save mods and run Fable. I can't tell you what the number is because it might be different for you.
Thing #2. That number right below, the 528, that's the body slot bits. It's been renamed CoversBodyAreaFlags in the updated def.xml but it's 36E9BC1B all the same. So, subtract 128, that's 400. You now have a beard-friendly hooded mask.
Edit. Going to remove my fix as it really isn't a fix. Also going to investigate why the mesh doesn't link right for me.
Edit 2. And now it does. I don't know. I cannot explain. Oh well.
Edit 3. Loading old mods with the new def.xml breaks def linking. Don't know why. Will investigate.
How to make a good Fable game.
And how to make it even better.
[Updated on: Fri, 11 April 2014 03:34] Report message to a moderator
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Re: Hooded Mask [message #70307 is a reply to message #63927] |
Fri, 11 April 2014 10:37 |
LittleV
Messages: 31 Registered: March 2014
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Works like a charm. Thank you once more, xxNick (I think this is the 106th time you've helped me).
My def's actually named (int)Clothing/Tattoo Body Placement, but it's the same code, and works. Go figure.
Much love. Stargate-SG1.
V
"...the avatar is, to the metallic memory of chronology, what the subject is to the fruitful forgetfulness of History."
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