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Home » Fable TLC » Discussion » General Mod Discussion » Import Model of Lady Grey into 3ds max?
Import Model of Lady Grey into 3ds max? [message #65227] Thu, 10 November 2011 14:34 Go to next message
kingfisher13 is currently offline  kingfisher13
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Registered: November 2011
Location: United States
Hello,
I recently got Fable: TLC, and I want to get into modding. I am a fairly skilled 3d artist, and I use 3ds max 2010. I got a hold of the latest Fable Explorer and the Xporter plugin for 3ds Max. The only thing is now, I don't know how to export a combination of textures, mesh, and rigging for Lady Grey in Fable Explorer. Can someone give me a small tutorial on how to do this?
Thanks!
Re: Import Model of Lady Grey into 3ds max? [message #65228 is a reply to message #65227] Thu, 10 November 2011 16:09 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Open Fable Explorer, go to Graphics.big, find lady grey's model (easier with the search function in Shadownet FE), double click it and click 'Save Model LOD'.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Import Model of Lady Grey into 3ds max? [message #65229 is a reply to message #65227] Fri, 11 November 2011 06:11 Go to previous messageGo to next message
kingfisher13 is currently offline  kingfisher13
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Registered: November 2011
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Hmmmmm... this will save textures as well?
Re: Import Model of Lady Grey into 3ds max? [message #65230 is a reply to message #65229] Fri, 11 November 2011 06:24 Go to previous messageGo to next message
Linkxp500 is currently offline  Linkxp500
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Registered: September 2011
Location: Conroe, Texas
I wouldn't think so, but you can go to textures.big in FE and save the texture as whatever you want... Now, I haven't worked with modelling as of yet, but from what I learned from others, you can apply the texture to the model in 3DS Max, as well as keep the animations for the model when editing it. Don't take my advice as fact, but let it guide you until you learn from a true source, like morerunes.

Do or do not, there is no try. -Yoda, from Star Wars Episode V: The Empire Strikes Back

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Re: Import Model of Lady Grey into 3ds max? [message #65231 is a reply to message #65230] Fri, 11 November 2011 09:07 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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It usually does save the textures as well, yes

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Import Model of Lady Grey into 3ds max? [message #65232 is a reply to message #65231] Fri, 11 November 2011 09:50 Go to previous messageGo to next message
Linkxp500 is currently offline  Linkxp500
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Registered: September 2011
Location: Conroe, Texas
Thanks for correcting me. Very Happy

Do or do not, there is no try. -Yoda, from Star Wars Episode V: The Empire Strikes Back

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Re: Import Model of Lady Grey into 3ds max? [message #65233 is a reply to message #65227] Fri, 11 November 2011 11:07 Go to previous messageGo to next message
kingfisher13 is currently offline  kingfisher13
Messages: 3
Registered: November 2011
Location: United States
Thanks for the help, guys... it worked out just fine, and the textures came with it, like you said. It even exported with bones, although they could use a little work. Very Happy
Re: Import Model of Lady Grey into 3ds max? [message #65234 is a reply to message #65233] Fri, 11 November 2011 11:40 Go to previous messageGo to next message
Linkxp500 is currently offline  Linkxp500
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Registered: September 2011
Location: Conroe, Texas
Yeah, well if you are trying to make new animations, from what I've gathered while on this site, is that the game can't handle custom animations, but can configure (or was it combine?) bones to handle existing animations.

Do or do not, there is no try. -Yoda, from Star Wars Episode V: The Empire Strikes Back

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Re: Import Model of Lady Grey into 3ds max? [message #65235 is a reply to message #65234] Fri, 11 November 2011 20:27 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Registered: October 2007

Retired
You can move the bones around all you want, the animations will push them back to where they started.

Linkxp500 wrote on Fri, 11 November 2011 13:40

Yeah, well if you are trying to make new animations, from what I've gathered while on this site, is that the game can't handle custom animations, but can configure (or was it combine?) bones to handle existing animations.


I think what you mean to say is that we can't make new animations because we don't have tools to make new animations.
Re: Import Model of Lady Grey into 3ds max? [message #65250 is a reply to message #65235] Mon, 14 November 2011 07:22 Go to previous message
Linkxp500 is currently offline  Linkxp500
Messages: 90
Registered: September 2011
Location: Conroe, Texas
I guess I was misunderstanding the many times you explained it. I honestly thought you guys meant that the game couldn't use new animations, but I must've missed the points made about the lack of utilities able to create animations. Thanks for the information, JohnDoe. Smile

Do or do not, there is no try. -Yoda, from Star Wars Episode V: The Empire Strikes Back

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