Import Model of Lady Grey into 3ds max? [message #65227] |
Thu, 10 November 2011 14:34 |
kingfisher13
Messages: 3 Registered: November 2011 Location: United States
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Hello,
I recently got Fable: TLC, and I want to get into modding. I am a fairly skilled 3d artist, and I use 3ds max 2010. I got a hold of the latest Fable Explorer and the Xporter plugin for 3ds Max. The only thing is now, I don't know how to export a combination of textures, mesh, and rigging for Lady Grey in Fable Explorer. Can someone give me a small tutorial on how to do this?
Thanks!
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Re: Import Model of Lady Grey into 3ds max? [message #65228 is a reply to message #65227] |
Thu, 10 November 2011 16:09 |
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Open Fable Explorer, go to Graphics.big, find lady grey's model (easier with the search function in Shadownet FE), double click it and click 'Save Model LOD'.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Import Model of Lady Grey into 3ds max? [message #65230 is a reply to message #65229] |
Fri, 11 November 2011 06:24 |
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Linkxp500
Messages: 90 Registered: September 2011 Location: Conroe, Texas
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I wouldn't think so, but you can go to textures.big in FE and save the texture as whatever you want... Now, I haven't worked with modelling as of yet, but from what I learned from others, you can apply the texture to the model in 3DS Max, as well as keep the animations for the model when editing it. Don't take my advice as fact, but let it guide you until you learn from a true source, like morerunes.
Do or do not, there is no try. -Yoda, from Star Wars Episode V: The Empire Strikes Back
Xbox Gamercards
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