Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Requests » "finished" balvarine mod
Re: "finished" balvarine mod [message #65263 is a reply to message #65257] Thu, 17 November 2011 23:03 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Listen. I don't like you. It's not possible.

The only way to cause the transformation is via cutscene. There is no way to call cutscenes at will except for that one specific cutscene that requires you to hit the marker (conveniently placed at the sign) in some way to trigger it. It cannot be made a recurring time-based event.

You can make a new produce item with various effects, true. Turning into a balverine is not one of them. This is not a TES game. The produce can make you uglier or prettier, good or evil, fast or slow, fat and maybe skinny (haven't tested it), agreeable or disagreeable, it can even make you drunk but it cannot give you an "infected" state which later turns you into a balverine. The game isn't made to be able to do that.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: sub zero outfit
Next Topic: scripted Tattoo's
Goto Forum:
  


Current Time: Sun Oct 20 12:52:29 PDT 2024

Total time taken to generate the page: 0.04983 seconds