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Re: Modding with Fable Explorer [message #65303 is a reply to message #65300] |
Mon, 21 November 2011 12:01 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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XXL Smartass wrote on Mon, 21 November 2011 13:15 | Here is the link for Fable Explorer http://www.gamebanana.com/tools/download/2482
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No, here's the link to Fable Explorer. There are countless downloads with older versions of FE flying around on the internet, it is important that people use either the latest official FE or ShadowNet FE to ensure that people don't experience errors associated with older builds, like the environments bug or script.bin issue or any of the other ones.
[Updated on: Mon, 21 November 2011 12:04] Report message to a moderator
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Re: Modding with Fable Explorer [message #65310 is a reply to message #65308] |
Tue, 22 November 2011 02:17 |
XXL Smartass
Messages: 20 Registered: November 2011 Location: Croatia
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XXL Smartass wrote on Tue, 22 November 2011 09:29 | Here is the tutorial:
After you downloaded Fable Explorer it will probably be as an archive file,so you need program like winrar,freearc etc.Open the archive.You will se FableExplorer.exe,enter it.
The rest of it will come later I don't have much time to write it now.
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After you done that you will see a list on your left.Scroll down to "OBJECT"(click the little + sign)the scroll down to Solus Greatsword(name is legendary_broadsword,num.5523)double click it.You will see "OBJECT" again,click it(not the + sign).Scroll down to "CWeaponDef" and click "Links to(GameBINEntryID):".Now enter the "CWeaponDef"(+ sign)then open "damage"(its divided by 10 so that means if you put 10 damage will be 100).
When you are done editing damage(CLICK"APPLY CHANGES"EVERY TIME YOU CHANGE SOMETHING!!!)scroll down to "CObjectAugmentationsDef" then click "Links to(GameBINEntryID):"
Enter "CObjectAugmentationsDef","(int)Useable Augmentation Slots" is number of augmentations in game(Put at least 8).When you are done scroll down until you see augmentations that this weapon has(it will be sharpening,health and flame)Above them you will se "CObjectAugmentationsDef List 2[3] Add" click add until you have at least 8 so you can put all augmentations on that weapon by entering their ID by "(int)Predefined Augmentation".Their Id-s are:
-2877-Sharpening
-2878-Piercing
-2879-Silver
-2880-Flame
-2882-Lightning
-2883-Experience
-2884-Health
-2885-Mana
You can have unlimited number of augmentations.
To change the name of your weapon find "CInventoryItemDef" and click "Links to(GameBINEntryID):".Then click "CInventoryItemDef"(not the + sign).You will see
(int)TEXT_TITLE click the link below(You will get rest by yourself).When you change it click the link below TEXT_DESCRIPTION to change description of your weapon.When you are done click "Actions" at the top and the "Save mods and Run Fable".
This was the tutorial about weapons tonight i will write a tutorial about your hero.
Moćan Lik
[Updated on: Tue, 22 November 2011 08:30] Report message to a moderator
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Re: Modding with Fable Explorer [message #65322 is a reply to message #65316] |
Wed, 23 November 2011 11:03 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Zyreq wrote on Tue, 22 November 2011 18:12 |
XXL Smartass wrote on Tue, 22 November 2011 08:37 | For example...making rival heroes weaker or stronger
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Do you mean stronger or weaker as in lowering or raising their health? If so, just edit your rival's health in ChocoBox.
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FE can do the same thing dude, and unlike Cbox, if you decide to pack it in an FMP for the use of others, people who use FE AND Cbox can load it no problem.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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