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Re: Magic mushroom using a new entry labeled SPECIAL_ABILITIES_HIGHNESS_DEF [message #65760 is a reply to message #65759] Tue, 07 February 2012 13:52 Go to previous messageGo to previous message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
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Hold up there buddy. You're telling me you made a new definition saying addshighness to use instead of addsdrunkenness? Stupid. Plain stupid. It wouldn't work and even if it could, it's pointless and overall redundant if it's just gonna do the exact same thing. I'm going to make this very simple. Make a new object from a food entry, change its mesh to that of the blue mushrooms, and then, tinker with addsdrunkenness. Got it? Rolling Eyes
And if you need to know how to make a new object properly, just pm me. Also, good job posting this where it belongs, too few people who pay attention to where things go recently. Confused


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[Updated on: Tue, 07 February 2012 13:54]

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