Re: Magic mushroom using a new entry labeled SPECIAL_ABILITIES_HIGHNESS_DEF [message #65763 is a reply to message #65760] |
Tue, 07 February 2012 15:53   |
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Kusagai
Messages: 3 Registered: February 2012
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Thanks. My idea was to create it that way so i could customize the SPECIAL_ABILITIES_HIGHNESS_DEF to be seperate from the SPECIAL_ABILITIES_DRUNKENNESS_DEF effectively making a new property in CBonusItemDef to change for the mushrooms by making them use the new special ability in place of drunkenness but if thats not possible i would pretty much have to choose between beer and mushrooms but id rather have both. Thank you for the help.
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