Re: Tutorial Requests [message #65773 is a reply to message #65772] |
Thu, 09 February 2012 08:18 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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To go into further detail, find the texture you wish to replace in textures.big, double click it, click browse, and replace the old texture with an image made of pure alpha. Be sure to tell it to import as DXT-3 and to make sure the alpha is set at 1 before hitting apply changes. After you hit apply changes, just save mods and run fable.
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Re: Tutorial Requests [message #65775 is a reply to message #65774] |
Thu, 09 February 2012 09:31 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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You wanna make more maps? Learn hexadecimal coding, get hex workshop, go insane trying to crack the STB files.
I'm not sure new maps could be done even then.
You wanna add new ground and soil? You can't do that, you can only retexture existing ground and soil. Sorry, but this ain't TES. We don't have dev support, we never will, if we did, the devs would be in violation of contract, and would be fired from Lionhead, as well as sued. So, as much as I would love to be able to make maps or new ground items on a whim, without either someone who's already completely insane to crack the complete insanity of the STB, or a developer's support, we can't do that.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Tutorial Requests [message #65777 is a reply to message #65776] |
Thu, 09 February 2012 11:47 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Freeroam simply extracts the Finalalbion.WAD to make the TNGs within editable, and also makes a patch allowing for "freeroaming". You can only edit existing maps. You cannot make new ones. Now I would like to politely ask you to deal with it. There are still plenty of other epic things that can be done, such as the creation of new weapons, the editing of maps to make certain areas LOOK new, editing spells, weapon damage, NPC stats, making new NPCs, and other stuff. If you are still interested in modding Fable, there are plenty of things to do, and if you look around the files hard enough, you might find out how to do something noone else has done before. So, new levels= no. Other epicsauce=yes.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Tutorial Requests [message #65779 is a reply to message #55332] |
Fri, 10 February 2012 00:12 |
daldec
Messages: 9 Registered: February 2012
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Hi again, thanks for the answer I replace the "exclamation sign" with the alpha and it works excellent, now I have another question, I found in the firsts textures the one that says something like "weapon trail flourish 01" and is the only flourish reference I found, so I replace it with another alpha of 256 * 256 and like that texture is in DXT-1 I open the alpha in that way, but in-game when I charge(?) the weapon to make a flourish the game crash :S Please help me to remove that bright the weapon do when it is ready for a flourish. Thanks in advance.
[Updated on: Fri, 10 February 2012 00:12] Report message to a moderator
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Re: Tutorial Requests [message #65797 is a reply to message #55332] |
Fri, 10 February 2012 15:14 |
daldec
Messages: 9 Registered: February 2012
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At least please, one last thing: How can I remove the blue, red and green light that surround the npcs and enemies? Sorry for all the mess. Thanks in advance.
EDIT: YEAH! Thanks for not answer me, I found the topic with my question and I now know how to remove the glow, I will search better next time.
[Updated on: Sun, 12 February 2012 21:48] Report message to a moderator
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Re: Tutorial Requests [message #65991 is a reply to message #65990] |
Mon, 05 March 2012 05:57 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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A simple search led me here.
Also, Hira2, or should I say henry600? I don't think it's a good idea to make an alt to ask a question that was answered for you two years ago.
henry600 wrote on Thu, 21 January 2010 13:21 | Hi i was wondering if you guys can teach me how to get more general experience by killing(bees,wasp,hornets) sorry don't know if that's how they are called. I want 10k exp per kill if you guys would be so nice to tell me
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warischoy wrote on Thu, 21 January 2010 14:03 | if you only want 10k exp you could use a +24 herpurus trainer.
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I honestly suspect a bot here.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Mon, 05 March 2012 05:58] Report message to a moderator
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Re: Tutorial Requests [message #69549 is a reply to message #65087] |
Sat, 21 September 2013 17:52 |
rob1988
Messages: 15 Registered: October 2011
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hey i know i'm bumping a old thread and sorry for that
a while back i asked if i could get a tutorial on adding a new set of armour entries like having a new full set of plate but been retextured and stuffs but a completely new set in the inventory
i look all over the forums to see if one was made but i cant find one its been a while since i touched fe and any of the other tools
so im hoping to get abit of a helping hand please
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