how can i import a new model with texture? [message #65851] |
Wed, 22 February 2012 00:02 |
zeeeeee
Messages: 11 Registered: February 2012
|
|
|
|
I exported the model and texture of one weapon using FE, with a file extension of .x and .dds respectively. Then i modified the model with 3DS MAX 2010. I could attach the texture to the model in MAX, but after i exported the modified model, as a .x file, the texture vanished. How can i import my new model file into the game with a texture? Or how can i export the new .x file with the texture attached from MAX? Many thanks.
|
|
|
Re: how can i import a new model with texture? [message #65852 is a reply to message #65851] |
Wed, 22 February 2012 05:21 |
|
asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
|
Moderator
|
|
|
You have to import the texture into textures.big, then in the tab that isn't the mesh preview tab, put the texture ID where it tells you to. Also, set your maxtexturelayers and if you want the item in question to have a metallic reflection, under spec map, put 26 for one that's just slightly done, 27 for one that's overdone and dulls some of the texture.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
|
|
|
|
|
|
Re: how can i import a new model with texture? [message #65860 is a reply to message #65859] |
Fri, 24 February 2012 05:17 |
|
asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
|
Moderator
|
|
|
Beats me. I don't know the first thing about 3DS. I use Blender.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
|
|
|