questions about armor editing [message #65857] |
Thu, 23 February 2012 01:02 |
zeeeeee
Messages: 11 Registered: February 2012
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I exported a model of a shirt using FE, and edited it with 3DSMAX. When i exported the finished model from MAX, i got a empty X file ie when i reopened the file there was nothing. This problem doesnt occur when i edit weapon models. Could anyone give me some hints plz? Many thanx.
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Re: questions about armor editing [message #65862 is a reply to message #65861] |
Fri, 24 February 2012 12:30 |
zeeeeee
Messages: 11 Registered: February 2012
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1. I exported the model i wanted to edit using FE.
2. I imported the model into 3DSMAX then reshaped it, without change any other settings.
3. I exported a new X file.
4. When i imported the new model into graphics.big, i got an error.
5. When i imported the new model i just made into MAX, it was empty.
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Re: questions about armor editing [message #65868 is a reply to message #65867] |
Fri, 24 February 2012 13:15 |
zeeeeee
Messages: 11 Registered: February 2012
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I tried Blender just now, but the exported X file could not be imported into graphics.big either. Is there any additional step other than reshaping the model needed when editing armor models?
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Re: questions about armor editing [message #65871 is a reply to message #65870] |
Sat, 25 February 2012 05:25 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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I found a tutorial for skinweights here, and as for helpers and dummies etc, you can copy those in notepad from the original version of the mesh you edited.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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