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Re: Any idea how i did this? [message #65889 is a reply to message #65888] |
Sat, 25 February 2012 15:41 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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not weeks, I believe it's under jack's SOA sword glows, I believe it's labeled something like "JACK_SWORD_GLOW_MAX". Something along those lines.
EDIT: Just so you know, that's a permanent effect. Don't use it in the CObjectAugmentationDef, set it as a flourish effect in your weapon's CWeaponDef.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Sat, 25 February 2012 15:43] Report message to a moderator
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Re: Any idea how i did this? [message #65891 is a reply to message #65889] |
Sat, 25 February 2012 16:22 |
joa959
Messages: 4 Registered: February 2012
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Ok, i'm now trying to do an explosion effect as oldboy said in a post: OldBoy wrote on Sun, 11 October 2009 01:58 | Ok since I was bored I looked into this.
My 'how-to' above isn't correct, but it can be done.
And I must say, I actually kinda liked what I found.
A little hard to make proper screenshots of the whole thing, but I tried a couple of explosions and some look pretty good!
Anyway the correct way of adding an explosion to a melee weapon is as follows:
-> In the game.bin you have a list of THINGS, open them up and find one that says THING_***_EXPLOSION and remember it's ID number.
-> Look up the weapon you want to change OBJECT_*** and open it's CWeaponDef.
-> There's an empty label Explosion, put the ID number from the THING_***_EXPLOSION in there.
-> The THING_***_EXPLOSION has it's own CDefs, among them is the CExplosionDef in which you can edit the physical and visual effects of the explosion.
For proper editing I'd recommend making new entries for this (a new THING entry, a new CExplosionDef entry, also a new CWeaponDef and perhaps a new OBJECT entry).
Since most of these entries are used in the game by enemies.
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only issue is i dont see explosion? Any idea?
-Edit forgot to link my screenshot http://img.techpowerup.org/120225/Capture1030.jpg
-Edit 2 , i also can't find these sword glows... are they in the CWeaponDef of jacks SOA?
[Updated on: Sat, 25 February 2012 16:29] Report message to a moderator
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Re: Any idea how i did this? [message #65893 is a reply to message #65891] |
Sat, 25 February 2012 18:13 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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No, they aren't in jack's SOA cweapondef. Just look for an entry that looks like the guess I took in the above post in effects.big.
As for explosions, scroll down in FE, there should be a grouping labeled EXPLOSIONS. Find the one you want, get its ID number, then in the cweapondef of the weapon you wish to edit, find the entry labeled explosion, and put your ID in there.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Any idea how i did this? [message #65895 is a reply to message #65893] |
Sun, 26 February 2012 04:06 |
joa959
Messages: 4 Registered: February 2012
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ok, i'm testing the effects now, thanks for that. but i also have the eplosion i wan't it's ID being 2444. but there is no entry labeled "explosions" in the CWeaponDef
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Re: Any idea how i did this? [message #65897 is a reply to message #65895] |
Sun, 26 February 2012 05:25 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Must be an out of date def.xml because I KNOW it's in the cweapondef. See about looking through the unknowns, maybe one of them will link to a game.bin entry, if it does, that might be it.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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