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Re: ScreenShots [message #6393 is a reply to message #2071] |
Wed, 15 February 2006 00:05 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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Keshire
Messages: 1266 Registered: July 2005
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![http://img125.imageshack.us/img125/5186/felinks0nq.jpg](http://img125.imageshack.us/img125/5186/felinks0nq.jpg)
With the game.bin we can edit all these links to an object. Still pulling them too. Only have those couple of Cdefs so far.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Wed, 15 February 2006 01:50] Report message to a moderator
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Re: ScreenShots [message #6432 is a reply to message #6395] |
Thu, 16 February 2006 21:25 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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Keshire
Messages: 1266 Registered: July 2005
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Heinami wrote on Wed, 15 February 2006 06:18 | Cool...But wait your saying your pulling multiple weapons into the stick...or am i just getting myself confused...
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The enum "OBJECT_HERO_STICK" is more than just the name of the model. In the game.bin it also stores all the neccessary data for it too. Sounds, Cost, Damage, Model, etc etc etc...
We're still hammering away at it like madmen. I found how villages define what creatures it assigns to buildings, I found out that it spawns gaurds by the number of kills. (Ie Oakvale, 10 kills = Red Gaurds, 20 kills = Black gaurds, 1020 kills = Monster Gaurds) In essance you could edit it to spawn monster gaurds after 4 kills instead of 1020.
The list goes on and on.
http://fabletlcmod.com/wiki/doku.php?id=file_formats:bin#Bin _Entries
These bin entries are only some of the stuff we found so far. I'm very excited at the prospects. ![Very Happy](images/smiley_icons/icon_biggrin.gif)
The only issue is it still requires heavy hex editing. Once we get into easier casual editing we can release something for mass consumption.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Thu, 16 February 2006 21:27] Report message to a moderator
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Re: ScreenShots [message #6914 is a reply to message #2071] |
Wed, 08 March 2006 21:45 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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Keshire
Messages: 1266 Registered: July 2005
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Re: ScreenShots [message #6911 is a reply to message #6899 ] Wed, 08 March 2006 23:27 Go to previous messageGo to next message
ZeldaFableDude is currently offline ZeldaFableDude
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Re: ScreenShots [message #6913 is a reply to message #6911 ] Wed, 08 March 2006 23:35 Go to previous message
Fable Master is currently offline Fable Master
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Do you think I'm a fool?
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Wed, 08 March 2006 21:47] Report message to a moderator
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