Re: How can i remove the collision of a object? [message #66227 is a reply to message #66221] |
Tue, 27 March 2012 18:06 |
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HDMY_COUNTER_PLACEMENT is the name of the helper, and you want that helper to be on the bottom of your mesh, because the whole model will rest wherever you set it down on that point.
Take, for example, an apple mesh. If you have an apple mesh with the counter placement a foot below the apple, then when you place the apple in game you will find the apple floating a foot above the ground. Similarly, if your counter rest is above your object, then your object will sink into the ground.
"All of the work, and none of the play, will surely provide for a speedy decay"
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