make unbuyable houses buyable [message #66417] |
Fri, 20 April 2012 20:34 |
nathangibbs
Messages: 52 Registered: October 2008 Location: Playing Fable
|
|
|
|
Is there a way to make some of the unbuyable houses buyable? I'm that completionist sort of person that likes to murder everyone, buy all their houses, rent them to them, collect the rent and buy the houses in other towns with the rent money.
But some houses can not be bought.
In BS South, you can not buy the daycare centre.
In BS North, you can not buy the manor (for obvious reasons, but still - I wanna buy it anyway )
In Oakvale you can not buy the house/shack on the beach.
In Knothole Glade you can not buy one of the houses used for storage - you can buy all of them in other towns though.
At the Hook Coast, you can not buy the lighthouse.
Is there any way to make these houses buyable, and if so, could someone please create an fmp where they are?
[Updated on: Fri, 20 April 2012 21:43] Report message to a moderator
|
|
|
|
|
|
Re: make unbuyable houses buyable [message #66432 is a reply to message #66425] |
Sat, 21 April 2012 16:38 |
nathangibbs
Messages: 52 Registered: October 2008 Location: Playing Fable
|
|
|
|
I know, that's what I mostly do, but the houses/buildings I mentioned in the first post listed ones that nobody seems to own, or you can't kill the owner. I own all the houses right now. Except the ones I listed.
|
|
|
|
Re: make unbuyable houses buyable [message #66456 is a reply to message #66433] |
Mon, 23 April 2012 22:08 |
nathangibbs
Messages: 52 Registered: October 2008 Location: Playing Fable
|
|
|
|
Okay, so I went into the BS North tng file, edited the manor to make it owned by player. It worked. Now I own it. But is there a way to make a for sale sign come up so I can rent it out. And if I can...if I sold it, would I be able to buy it back?
Ok, so now I found:
Rented FALSE;
I assume changing that to true will make it rented. But where is the money gonna come up....there's no sign.
[Updated on: Mon, 23 April 2012 22:10] Report message to a moderator
|
|
|
Re: make unbuyable houses buyable [message #66467 is a reply to message #66456] |
Tue, 24 April 2012 13:33 |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
|
Administrator
|
|
|
Spawn a signpost like this:
DefinitionType "MARKER_BUYABLE_HOUSE_MAIN_SIGNPOST";
by copying another one and giving it a new UID and coordinates. In that script for the signpost, try putting the UID of the Manor in this UID line:
VersionNumber 1;
OwnerUID 18446741874686301597;
EndCTCOwnedEntity;
I'm not sure that will work, it's been a while since I messed with scripts, and I can't remember if I got it to work for the school like that or not.
The location of the signpost doesn't matter, as long as you can get to it to pick up money bags.
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
|
|
|