Texture mapping issues? [message #66806] |
Fri, 08 June 2012 18:48  |
Deridor
Messages: 12 Registered: June 2012
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I exported some meshes from the fable files (mainly enemy weapons, such as nostro's sword), but when imported into blender the texture maps are completely ruined, which makes the whole endeavor pointless (I can model to a decent extent, but I cannot for the life of me make proper uv maps or textures).
Any way to fix this? I'm using 2.49b since the interface (and everything) changed so much in 2.5 and on...
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Re: Texture mapping issues? [message #66811 is a reply to message #66806] |
Fri, 08 June 2012 22:49  |
Deridor
Messages: 12 Registered: June 2012
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Ahh but now idk how to get it ingame XD I think the way I made it is getting in the way of following your tutorial. I made a request in your weapon request thread, if you are ok with helping out. All that needs to be done (assuming nothing needs to be fixed...) is importing the mesh into fable.
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