Fable: The Lost Chapters Mod Scene
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Re: [WIP] - Fable SDK [message #66838 is a reply to message #66832] Wed, 13 June 2012 05:33 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
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Registered: July 2005

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EternalNoob wrote on Tue, 12 June 2012 17:05

asmcint wrote on Tue, 12 June 2012 14:57

EternalNoob wrote on Tue, 12 June 2012 17:40

@asmcint, the game has code for all kinds of features that either didn't get released\finished.

I know, it's just the possibility of something previously thought too hard to do being opened up like that is... holy crap.



Oh, I see. Smile Did you catch my edit?

@Keshire, that function I found, is likely part of the level loader then, I bet that's the raw data from the file after the game deserialized it, which means, we could probably find the file loaders for various systems, and see the raw file data decoded. Smile


That's what it looks like to me. But the player itself is going to be an entity in the same format. It's just going to have extra ctc's/cdefs attached to it. I'm not sure how useful it'd be for the scripts or the bins. But it'd be immensely useful to see which data is used from the STB file. Because that file is an unreadable mess internally.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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