Chocolate Box Question [message #66910] |
Fri, 29 June 2012 15:01 |
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Sparrow
Messages: 574 Registered: March 2011
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I was working on a new town on the Bowerstone South map and it was working perfectly fine but then I screwed up by deleting the guard that leads to north. Now whenever I load Bowerstone South, it shows regular Bowerstone and the guard is still missing... But when I open the tng with tng parser, it shows my mods that I put in. I made a backup for my modded tng and when I put it in the finalbion folder it works fine but when I open chocolatebox and view bowerstone it's normal with guard missing and when I exit chocolatebox, it returns to normal bowerstone in tng parser!!!
And when I go to bowerstone in game it crashes
Should I delete chocolatebox and download it again? Sorry if this makes absolutely no sense...
Here is my tng modded: http://www.mediafire.com/download.php?veib4f8ediudw24
Edit: I don't understand... When I go to the finalalbion folder I see the modified one at 1.04mb but when I navigate to the folder in tng parser, it says the file is 753kb. Is it reading the levels from a hidden finalalbion folder or what?
Are you shpongled?
[Updated on: Fri, 29 June 2012 21:30] Report message to a moderator
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