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Re: Model Injector (.x to .x) [message #67021 is a reply to message #67020] Fri, 20 July 2012 11:10 Go to previous messageGo to previous message
asmcint is currently offline  asmcint
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Helpers are essentially objects with no physical mesh, with specific data to help a system figure out the positioning of the objects they are applied to, and certain things related to said objects. For example, Fable and Fable TLC weapons have helpers for where and how the weapon is gripped, where effects spawn from, and in the case of adherent augmentation effects, end from, and can also enable one to spawn effects via the CParticleAttacherDef. This being said, helpers are necessary when dealing with weapon meshes, but your injector can easily bypass that by replacing geometry and leaving the helpers intact, if it's been written right. Surprised

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