Plate/Platinum variant package... again. [message #51249] |
Tue, 12 May 2009 13:27 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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This adds twenty-four (24) new shirt items in Fable.
It also adds twenty-four (24) new suit items in Fable.
Each shirt and each suit has its own text title and description should you decide to change them.
Each shirt is a variant of the original.
ScreenshotsNotes:
1. Each variant has the same name, description, and folded mesh as the original, but each can be changed individually should you so choose.
2. Only a few variants shown, 24 in total.
3. Excuse the bad screenshots, I only have DirectX 6 hardware dammit.
Chest Script for LookoutPoint.tng | NewThing Object;
Player 4;
UID 18446738934832529043;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 102.78125;
PositionY 75.156006;
PositionZ 37.494278;
RHSetForwardX 0.0;
RHSetForwardY -1.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_SHIRT_ARMOUR_02";
ContainerContents[1] "OBJECT_HERO_SHIRT_ARMOUR_03";
ContainerContents[2] "OBJECT_HERO_SHIRT_ARMOUR_04";
ContainerContents[3] "OBJECT_HERO_SHIRT_ARMOUR_05";
ContainerContents[4] "OBJECT_HERO_SHIRT_ARMOUR_06";
ContainerContents[5] "OBJECT_HERO_SHIRT_ARMOUR_07";
ContainerContents[6] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_02";
ContainerContents[7] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_03";
ContainerContents[8] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_04";
ContainerContents[9] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_05";
ContainerContents[10] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_06";
ContainerContents[11] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_07";
ContainerContents[12] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_02";
ContainerContents[13] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_03";
ContainerContents[14] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_04";
ContainerContents[15] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_05";
ContainerContents[16] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_06";
ContainerContents[17] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_07";
ContainerContents[18] "OBJECT_HERO_SHIRT_PLATINUM_02";
ContainerContents[19] "OBJECT_HERO_SHIRT_PLATINUM_03";
ContainerContents[20] "OBJECT_HERO_SHIRT_PLATINUM_04";
ContainerContents[21] "OBJECT_HERO_SHIRT_PLATINUM_05";
ContainerContents[22] "OBJECT_HERO_SHIRT_PLATINUM_06";
ContainerContents[23] "OBJECT_HERO_SHIRT_PLATINUM_07";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
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*** NOTES: DO READ! ***
The fmp will work whether or not you've dumped the FinalAlbion.wad.
The tng is for those who did dump the FinalAlbion.wad but don't know how to use the chest script.
This mod has 292 entries, almost 300, across 4 archives (3 if you've dumped the wad), so it will take a long while to load and recompile.
[Updated on: Wed, 13 May 2009 01:27] Report message to a moderator
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Re: Plate/Platinum variant package... again. [message #51257 is a reply to message #51249] |
Tue, 12 May 2009 14:29 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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You are a near-but-not-so-much-as-computer-work-might-not-relate-to-bu t-perhaps-could-be-classified-as-a-god, but, it is also only Fable. So, I shall rephrase.
You are a NBNSMACWMNRTBPCBCAAG, or N-G for short.
What exactly do you need for one clothing item? AppearanceDef, Text, Graphic, Texture, and OBJECT entry? This would be an example of a newt mesh, wiht its own texture though.
My clothing came up as hats and crashed -.-.
Nontheless, great work. 5[/STARS]
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Re: Plate/Platinum variant package... again. [message #51402 is a reply to message #51401] |
Sat, 23 May 2009 21:32 |
Rocker-vii
Messages: 10 Registered: May 2008 Location: western mass.
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yup, ground is white n water is yellow. and this is a new computer, it came with a 128mb graphics card and the ground was white n water was yellow. but my old computer played the game just fine, no color changes. so i swapped the graphics cards but the game remains the same.
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Re: Plate/Platinum variant package... again. [message #51406 is a reply to message #51402] |
Sun, 24 May 2009 00:53 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Rocker-vii wrote on Sat, 23 May 2009 22:44 | hey, you have no ground. fable comes up the same on my computer. it just doesnt load the ground for some reason. any idea how to fix it? i have a 256mb video card and 1g ram so i dont see why the ground wont show.
| I have 1GB RAM and 64MB of memory, but RAM and video memory have nothing to do with it. For the record, I have a ground, it's just discolored.
And my ground is discolored because I have DirectX6-compliant (not 9.0c-compliant as required by Fable) graphics that are absent shaders of any sort. You have the same problem undoubtedly for a similar reason.Rocker-vii wrote on Sat, 23 May 2009 23:32 | yup, ground is white n water is yellow. and this is a new computer, it came with a 128mb graphics card and the ground was white n water was yellow. but my old computer played the game just fine, no color changes. so i swapped the graphics cards but the game remains the same.
| Go to System Requirements Lab, run the test for Fable - The Lost Chapters and look at the results. It will tell you specifically what is deficient.
Observe:
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Minimum Requirements
Recommended Specs
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Re: Plate/Platinum variant package... again. [message #51411 is a reply to message #51406] |
Sun, 24 May 2009 07:42 |
Rocker-vii
Messages: 10 Registered: May 2008 Location: western mass.
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everything is checked off (green), except shader compatibility. so i dont see why there is a problem
*** There's a problem because you aren't reading. ***JohnDoe wrote on Sun, 24 May 2009 02:53 | RAM and video memory have nothing to do with it.
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JohnDoe wrote on Sun, 24 May 2009 02:53 | I have DirectX6-compliant (not 9.0c-compliant as required by Fable) graphics that are absent shaders of any sort. You have the same problem undoubtedly for a similar reason.
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[Updated on: Sun, 24 May 2009 08:16] by Moderator Report message to a moderator
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Re: Plate/Platinum variant package... again. [message #51412 is a reply to message #51411] |
Sun, 24 May 2009 07:56 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Rocker-vii wrote on Sun, 24 May 2009 09:42 | everything is checked off (green), except shader compatibility. so i dont see why there is a problem
| If I haven't made it clear (and I did my best, even went so far as to boldly underline in red and point red arrows to what I was trying to get at), it's because you need shaders. Now stop turning my thread into a support desk. It's your graphics, they're deficient. Done deal, and everyone lived happily ever after, end of story, kthxbai.
[Updated on: Sun, 24 May 2009 08:17] Report message to a moderator
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Re: Plate/Platinum variant package... again. [message #67123 is a reply to message #67122] |
Mon, 06 August 2012 13:02 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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First off, two year necropost. Check dates at the top right of every post, they aren't there to look pretty. There's three ways to spawn armor. Spawn a chest(Not reccomended for newbies), spawn it with CCreatureDef(tutorial here), or spawn it via creature drops (tutorial here). Welcome to the forums, please use the links in my sig to get started, and use the search button at the top right of every page on the forums before asking a question. Hope you can become a valuable member of the community!
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Plate/Platinum variant package... again. [message #67253 is a reply to message #51249] |
Sat, 25 August 2012 22:34 |
Platinum Paladin
Messages: 18 Registered: June 2010
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Did not work. I imported the .tng into the FinalAlbion.wad no problem, but when I attempted to Load Fable Mod Package, nothing happened. I tried to run the game and it didn't work due to an unhandled exception. I then attempted to load the fmp again, and it came up with an error message of
'Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index'
What have I done wrong?
I am a gigantic noob, so please use layman's terms.
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