Fable explorer spawn trigger [message #67255] |
Sun, 26 August 2012 13:29 |
AlexanderTheAlright
Messages: 98 Registered: February 2011 Location: Inside a Demon Door
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Where is the section on FableExplorer (if any), that controls how many of a certain NPC spawn? Because I want some evil apprentices in the guild, without manually spawning them one by one. I can't use Albion explorer or chocolatebox since neither seem to work for me.
I'm now really getting back into mods again, so forgive me if I seem like a noob.
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Re: Fable explorer spawn trigger [message #67279 is a reply to message #67255] |
Tue, 28 August 2012 19:40 |
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Sparrow
Messages: 562 Registered: March 2011
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There is no section. Every spawn is located in the tng's. If you haven't extracted your .wad or used the freeroam app, then your tng's will be in "FinalAlbion.wad" section in Fable Explorer. Export the tng, open it in notepad or notepad++ and find a regular guild apprentice and copy and paste it and rename it to "CREATURE_GUILD_EVIL_APPRENTICE_MALE" or "CREATURE_GUILD_EVIL_APPRENTICE_FEMALE". Now you have an evil apprentice. You can copy and paste that also as many times as you want. If you want freeroam, you can use my "freeroam for noobs" download here http://fabletlcmod.com/forum/index.php?t=msg&goto=66902& amp;&srch=freeroam+for+noobs#msg_66902. If I ever get the time, I will make a video tutorial on how to do this.
Are you shpongled?
[Updated on: Tue, 28 August 2012 19:48] Report message to a moderator
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