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Re: Ranged Staff Package [message #34752 is a reply to message #34624] |
Sat, 01 December 2007 10:42 |
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I really like the last one! how'd you do the tranparent crystal on the outside of the second one though?
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Ranged Staff Package [message #34753 is a reply to message #34752] |
Sat, 01 December 2007 11:05 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Call it a wild guess, but I'd say he used an alpha-enabled mesh on top of the regular mesh, and dare I say it, 32bit alpha textures.
EDIT: (Totally forgot to comment the mod)
Great stuff Marco.
Are you using specular maps on these?
They look good.
[Updated on: Sat, 01 December 2007 11:08] Report message to a moderator
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Re: Ranged Staff Package [message #34755 is a reply to message #34624] |
Sat, 01 December 2007 11:27 |
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ok, next question then, how'd you get multiple meshes to show up in fable under one graphics.big entry? every time I try the second is invisible (yes, I give both a texture)
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Ranged Staff Package [message #34757 is a reply to message #34624] |
Sat, 01 December 2007 12:20 |
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no, it exports correctly, I just can't get 'em to show in fable, only the first one appears
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Ranged Staff Package [message #34759 is a reply to message #34757] |
Sat, 01 December 2007 13:11 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Really? Wow, I never could get Blender to export more than one submesh, it'll just throw it all under one thing.
But anyway, if it can do that, and it's textured and whatnot, what's the problem?
Set the outer mesh to Alpha enabled and make sure that the outer textures are 32bit alpha, and of course somewhat transparent.
[Updated on: Sat, 01 December 2007 15:55] Report message to a moderator
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Re: Ranged Staff Package [message #37388 is a reply to message #37269] |
Tue, 29 January 2008 13:35 |
Master_Bankai
Messages: 149 Registered: September 2007
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First is the incomplete staff of sheogorath(that is completed in one of the court of madness quests,) second is the staff of worms from the oblivion mages guild finale, "The King Of worms." You loot the second one from the king of worms himself, otherwise known as mannimarco.
[Updated on: Fri, 22 February 2008 09:38] by Moderator Report message to a moderator
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Re: Ranged Staff Package [message #40533 is a reply to message #34624] |
Wed, 30 April 2008 02:19 |
SirMax
Messages: 2 Registered: April 2008
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Bug report here. I loaded up the mod and tried to put madgod staff into the hero's inventory as weapon one. But when I searched for it in that like "..." box, and then tried to insert it, it gave me this
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Specified cast is not valid."
Then when you hit details it pops up with this
However, putting in the code directly worked fine. The staff's awesome, by the way.
[Updated on: Wed, 30 April 2008 02:20] Report message to a moderator
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Re: Ranged Staff Package [message #67386 is a reply to message #34624] |
Sun, 07 October 2012 17:25 |
barlie
Messages: 1 Registered: September 2012
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Hello, hopefully someone can help me out with this. I've tried loading the staves from this package, but I get the following error.
"Fable.exe has requested the runtime to terminate it in an unusual way. Please contact the application's support team for more information."
This happens when I try to run the game after 1) loading the fmp into FE, 2) saving and running the game from FE, 3) creating a new profile then quitting the game and 4) Hitting the OK button in FE that pops up after you save and run the fmp.
I'm running windows 7, if that matters.
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Re: Ranged Staff Package [message #67393 is a reply to message #67386] |
Mon, 08 October 2012 23:03 |
Lenop
Messages: 83 Registered: September 2012
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barlie wrote on Sun, 07 October 2012 17:25 | I'm running windows 7, if that matters.
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It does! It's an issue with your virtual store. You're confusing the game and it gets a headache and crashes.
I was modding another game and ran into this very same problem, and I found this site when looking for answers and came across this thread: http://fabletlcmod.com/forum/index.php?t=msg&th=8110& ;start=0&
Very useful, links to everything you need to know. And take care to read the second to last post for additional information.
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Re: Ranged Staff Package [message #69654 is a reply to message #69650] |
Sun, 27 October 2013 09:25 |
kingofwar
Messages: 4 Registered: May 2013 Location: malang
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yeah thx need hour to understand what and how i must doing.
-worm staff work amazing fairy droping item when dies lol
-magnod staff powerful but extremely dangerous the explosive effect make me dies twice
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