Import Error [message #67380] |
Sun, 07 October 2012 07:29 |
meyer123
Messages: 6 Registered: October 2012
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Hello, long time reader, first time poster. I am trying to make a set of Hal's Armor for TLC. Made helm out of a composite of Platinium Helmet, Assassin Shirt, and Chainmail Helmet. Problem is when I try to import it in FE I get the error message "HRESULT=80004005." I don't know what causes it or how to fix it, help very much appreciated! Made model with 3Dmax, exported as X-File, have no clue what's wrong.
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Re: Import Error [message #67381 is a reply to message #67380] |
Sun, 07 October 2012 08:58 |
meyer123
Messages: 6 Registered: October 2012
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Found half of problem, I wasn't using Panda Exporter. No longer get same error. Now it says the data is protected and the file may be corrupted.
I am also including pic of helm. Hope to get full suit up and running sometime. If I do, then will post in mod forum.
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Re: Import Error [message #67397 is a reply to message #67382] |
Tue, 09 October 2012 10:50 |
meyer123
Messages: 6 Registered: October 2012
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It is set to text not binary, and I can open it in notebook and it is not in binary.
I can't tell if there is a problem with the subframe structure since I am making a composite model. Could this even be an issue or not?
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Re: Import Error [message #67399 is a reply to message #67398] |
Tue, 09 October 2012 14:30 |
meyer123
Messages: 6 Registered: October 2012
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Ok, here are the saves I have for the helmet. I have tried exporting with panda and then reimporting back to 3ds and also get an error for that.
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Re: Import Error [message #67400 is a reply to message #67399] |
Tue, 09 October 2012 18:27 |
Lenop
Messages: 83 Registered: September 2012
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I've noticed that as well. I assume it is because the Xporter import doesn't support Andy Tather's interpretation of the DirectX format. Which is understandable, if you look at it, it's insane. I'll take a look and see what I can come up with.
Edit: Scratch that, this won't work. You must have a newer version of Max as I cannot open the file. I can work with the DirectX export though, if you can put that together for me.
[Updated on: Tue, 09 October 2012 18:29] Report message to a moderator
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Re: Import Error [message #67429 is a reply to message #67400] |
Thu, 11 October 2012 16:37 |
meyer123
Messages: 6 Registered: October 2012
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Tried everything. This is my file, has no skin, all needed bones and everything is parented to one scene. Have fun and tell me if you can get it to work.
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Attachment: HaloHelm.X
(Size: 156.97KB, Downloaded 543 times)
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Re: Import Error [message #67431 is a reply to message #67429] |
Thu, 11 October 2012 17:56 |
Lenop
Messages: 83 Registered: September 2012
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I see what's up now. You're making an animated mesh, but the mesh has no skin weighting and subframe hierarchy is off.
Provided is a fixed up mesh for you to use. You'll still have to load it up in 3DS and do the skinweighting properly, as all I did was weight everything to the head. When you go to import in FE, import over an animated mesh, not a static one. And it seems to work better when you import over a similar mesh, in this case a helmet.
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Attachment: HaloHelm2.x
(Size: 443.50KB, Downloaded 553 times)
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Re: Import Error [message #67440 is a reply to message #67431] |
Sat, 13 October 2012 09:35 |
meyer123
Messages: 6 Registered: October 2012
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Took a while to figure out the envelopes, but it works now. Just now starting to get everything in FE. Thanks alot.
Edit: Ok, imports into FE ok(no mesh is shown). Tested it with the chainmail helmet CAppearanceModifierDef. Fable crashed as soon as I tried to put on the chainmail helmet.
I only changed the appearance model in the cdef, nothing else. Using custom textures, all of which are working fine (I can do that much). Changed the materials for the mesh to the new textures and max texture for each material to 1.
I hate being a pain, but trying real hard to do this on my own. Can anyone tell me what could be wrong?
[Updated on: Sun, 14 October 2012 07:49] Report message to a moderator
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