Re: Model Injector (.x to .x) [message #67535 is a reply to message #66993] |
Tue, 06 November 2012 09:17 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Fable explorer uses strict directx with no error handling.
The plugins for 3DS and Blender don't. They flub some of it because they have features that directx doesn't support, so there's some guesswork when exporting.
I've had to modify .x files manually before because of this. It's how I added dummies and helpers to the player skeleton for this:
The cig is part of the hat, and the effect is attached to a new dummy. DRAGON_MOUTH if I remember correctly.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Tue, 06 November 2012 09:19] Report message to a moderator
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